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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Poser 5 Animation - Render time


aniela ( ) posted Tue, 01 March 2005 at 6:14 AM · edited Fri, 16 August 2024 at 5:08 PM

Hello,

After got my earth spinning I tried make a movie. My god!! I wish I am doing something wrong or even missing something because 15 minutes to render frame 1 is too many time. I made a simple animation with 30 frames, so I will have to wait almost 8 hours to have my movie??

Pics are 340x374 size. Are they too big?? My render settings are for firefly with no displacement maps, only raytrace on and cast shadows. I have 0.5 as minimal shading and 4096 for texture resolution.

Thank you very much in advance,
aniela


geep ( ) posted Tue, 01 March 2005 at 6:55 AM

Try turning raytrace OFF and see what happens. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



PhilC ( ) posted Tue, 01 March 2005 at 7:35 AM

How many polygons are there in your world object?

philc_agatha_white_on_black.jpg


aniela ( ) posted Tue, 01 March 2005 at 7:36 AM

well, now take "only" 7 minutes.:-) I think i need upgrade my puter.. :-) aniela


aniela ( ) posted Tue, 01 March 2005 at 7:45 AM

oops.. 1 second late :-)
No idea how many polygons I have. I was searching right now where I can find this info.. I know I have a long list on key frame editor (mainly lights and cameras)
I also just find if I set up raytrace off my bubbles looks balls, are not transparent.

aniela


PhilC ( ) posted Tue, 01 March 2005 at 7:54 AM

Attached Link: http://www.uvmapper.com

If you open the model's OBJ file up in UVMapper it will tell you. If you've not got this application yet you can get the free Lite one from the link. Always useful to have.

philc_agatha_white_on_black.jpg


aniela ( ) posted Tue, 01 March 2005 at 8:18 AM

Not sure is what you are looking for.
I went to statistics to get info about obj files:

obj 1
4800 facets - 4692 vertices - model
4800 facets - 4692 vertices - group Figure_1
3456 facets = 3490 vertices - material Outside
1344 facets = 1410 vertices - material Inside

obj 2 (2 of them)
19264 facets - 9804 vertices

obj 3
21649 facets - 18257 vertices

obj 4
4262 facets - 4205 vertices

and primitive prop ball

Coincidence or no but objects 2 and 3 are exported from Bryce 5. Obj 2(bubles) were *obp; obj 3 was *3ds. I suspect they are too big huh?

aniela


Little_Dragon ( ) posted Tue, 01 March 2005 at 8:30 AM

I also just find if I set up raytrace off my bubbles looks balls, are not transparent.

Were you using refraction to achieve a transparent effect?



PhilC ( ) posted Tue, 01 March 2005 at 8:50 AM

There is a direct relationship between render times and the number (not size) of the polygons in the scene. To put a yard stick on it the Poser 4 figures are about 15,000 polygons and V3 is about 70,000. I don't know which object is which but if you have a bubble with 4000 polygons its not going to take many for the scene to slow down to a near halt when rendering. You should be able to get a good looking bubble with 100 polygons, maybe as few as 25.

philc_agatha_white_on_black.jpg


aniela ( ) posted Tue, 01 March 2005 at 9:02 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2140346

Well, I just sent a screenshot of my room material for another thread and you can see the picture I am talking about. The earth (globe) is the spining one and also have the goldfish (object 4) hiden behind room material.

aniela


aniela ( ) posted Tue, 01 March 2005 at 9:08 AM

Dragon,

I just applied crystal ball material at Materials>Glass on my bubble object. I am not sure if it come on Poser or if I got as free on Runtime DNA.

Did I answer your question? If you need I can make a screen shot of it on room material.

aniela


Little_Dragon ( ) posted Tue, 01 March 2005 at 9:25 AM

Yes, that answered it. It also explains why your renders were taking so long. The crystal-ball material uses a combination of transparency, ray-traced reflection, and ray-traced refraction.

To speed up your renders, you could try decreasing the Quality values on the Reflect and Refract nodes, or decreasing the number of raytrace bounces in your render options.



aniela ( ) posted Tue, 01 March 2005 at 9:38 AM

I suspected my sweet bubbles are the problem. And guess what: I wanted make animation with them too. In short, as globe spins, bubbles go up and the fish (behind material room) smiles and blind... eheh I would wait weeks to render.. I dont have so many patience!! Thank you very much for your help. Thank you to you Doc (long time I dont ask nothing to you) and PhilC - now I have another new toy to learn. Well, I had it already but I didn't like tutorials on UV mapper site. People there are not so lucky as us> We have our sweet Doc and their very nice tutorials.:-)They don't! regards, aniela


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