Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Regarding the Poser models. Simply save them as pz3-files (native Poser format) and import those into Vue. As simple as that. Yo umight have to direct Vue to your Poser application first. That is necessary because Poser files have only references to the related Runtime folders - in terms of geometry and bitmaps. Which means the full pathnames are not in the files, only from .../.../Poser/ onwards. Forget this technical blurb, simply import the pz3 files and there you are.
One day your ship comes in - but you're at the airport.
Regarding the Poser models. Simply save them as pz3-files (native Poser format) and import those into Vue. As simple as that.
But not always.
Sometimes when I load / import Poser 5 scenes to Vue 4
then all textures are lost and the object is just
default grey. But sometimes it works fine. Maybe Vue 4
can't handle all of these advanced P5 shader nodes?
Maybe, I find out sometime.
One day your ship comes in - but you're at the airport.
Wabe, thank you for pointing that out. Haven't tried it yet, but if what you're saying is correct, that will only work if you PoserProPack.exe and Runtime are in the same directory. In my case, they are not because Lightwave 7.5 is another branch of my workflow and doesn't play well with Poser 5 (a minor detail for which I have a workaround).
Not necessarily the Runtime and Poser must be in the same folder. Poser must have more information somewhere else about the Runtimes. In Poser 5 you can have several Runtimes and you simply point Poser to the one you need. BTW, the screenshot from above shows a pathname that is not true. The texture in reality lies in a Runtime folder that is called "Runtime Animals and Architecture". But Poser knows where to look at in fact. Maybe that is the reason why so many applications have problems with Poser stuff.
One day your ship comes in - but you're at the airport.
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