Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)
I think you're on the right track. Might want to reconsider using RealSkin shader with Poser's new SSS unless you change the nodes parameters a bit. It seems to provide too much "orange" glow to the skin with that particular light set. If you brighten the eyes a bit (using materials or even in post), they should turn out really good. You got the specularity in there nicely.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Melen nice portrait, I agree you have to watch the orange. offering suggestion about general point of view with a portrait this close in... If you increase the focal length on your camera (you will need to move it to get back to full frame on the face) I think you will see that there is less "fish eye" distortion on the head...a short focal length distorts the human head in a closeup. ::::: Opera :::::
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.