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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
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And yes... it works if the node you are using has the "U_Offset" and "V_Offset" (image_map, tile, brick and movie, but not the weave node). You can find the material template in this thread (link above). Go to post 8 for the screen shot (very impressive ;-) ) and to post 11 to download the P5 Material file.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm 'working my way' trough learning the P5 Materials room. I do have substantial previous experience with script-based modelling (PovRay) so I am going trough a mix of the feast of recognition and the fustration of not finding/seeing the obvious.
I'm stuck on one thing. I am probably overlooking: How can I get the 'intrinsic' textures, such as 'brick' or 'tile' have another orientation towards my object's u/v axis? I can shift the pattern in u and v direction, but I do not see how to rotate it.
So, in short, how can I fill a standard one sided square with a diagonal pattern of tiles without using image/transparency maps, or slaving into highschool math and work out a complex thing with sines and cosines and other math stuff, which would be overly complex and probably terribly slow to render?
Any help appreciated