Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Thanks to the good tutorial, was able to produce a little eco-neighborhood in about 1 hour.
Needs some fine tuning to differentiate the tree areas a bit more, but a good start. Will probably add 1 more tree variety and rework the grayscale base image in Photoshop for softer road edges, rounded corners and such touches. Then it will be ready for a plane or tiny terrain for the building site, a building model, textures for the planted street divider, a pavement texture and a few vehicles.
Big thanks to DMM :o)
Hmm, looking at your terrain JC I'm wondering if its possible to drive the distribution of a seperate plant species using a colour, say red for the orchard. The orchard trees could then have the Force Regular Alignment Of Instances box checked, to make them line up. Good effort, twiddle those filters :D Hmmm... :D
Mark
Thanks Mark! Had gotten as far as the RGB to Vector, but not the Decomposer. What filter is that you use to up the contrast? What i'm wondering is how many channels of control are possible in a 24 bit image? Color seems to be good for at least 3, and the same image can have monochrome values (like DMM did) for another 4 channels or so. Maybe one can get to 8 channels? Maybe the math nodes can also do bandpass filtering to get even more? Lot of power here!
"What filter is that you use to up the contrast?" Basic filter with a threshold function (70% I think) The more layers of information you try to put into the image, the more complex editing it becomes. If you want greyscale outputs then you're limited to the three colour channels and it would be dificult to combine these with completely independent on/off monochrome maps. (It could be done by limiting the greyscale components to use 7bit (or even 6bit) grey values with the top bit reserved for an on/off channel, and then adding filters to split the two maps apart - the top bit map is a simple threshold, the other I'd need to think about!) Since many of these control maps are fairly rough/low detail and so can be low resolution, I'm not sure there's much benefit in trying to cram too many of them together in a single image. -- Mark
Mark
Yes, good points. And for my test image 1 or 2 more channels would be plenty.
However, if there was a good reason to have more channels of ecosystem control with this method, couldn't you coordinate and inspect your combined image in Adobe Photoshop as layers, yet apply only some of these separate layers to different sets of functions?
Some layers/sets could use RGB and others monochrome, depending on your needs. Perhaps with these sets of functions being applied to different ecosystem materials which need different handlings.
Maybe these methods appeal to me because i'm better at visual tasks then mathematical ones :o)
Thanks Mark - interesting stuff!
Right DMM, i didn't mean to use the raw .PSD file for the actual texture map images.
The function editor has so many different uses that i don't see how they could use very specific labels.
Hope some technical writer is going to do a "Vue 5i Functions Cookbook". Anyone want a good topic for an eBook? I'd pay $20 for a good one. Limited audience, but growing. And/or a kit of useful functions.
Message edited on: 04/20/2005 14:04
Attached Link: http://panthersxchange.com/phpbb/viewtopic.php?t=171
A somewhat more friendly version of the same tutorial (in that it's on a "proper" website & not just a dislocated page)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://freespace.virgin.net/david.markwick/VueTut1.html
OK, so now I realise that Renderosity won't allow large images :D never mind, here's a link to the tutorial. The warning is still valid, lots of large images. Maybe next time I'll find out what images are acceptable before making a tutorial. This is in response to someone asking about a tutorial on the use of filters, in this tutorial I make a garden terrain using only one tree and one image. A very efficient method to save resources.Please be forgiving about the web page, I made it with Notepad :D
Message edited on: 04/18/2005 20:50