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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 20 7:29 pm)



Subject: Making a saber glow p6


Tirjasdyn ( ) posted Wed, 20 April 2005 at 12:12 AM · edited Sat, 07 September 2024 at 1:30 AM

file_223480.jpg

playing with glowing sabers (Dodger's Ryoko) and aiko. That was freaking...

Tirjasdyn


Tirjasdyn ( ) posted Wed, 20 April 2005 at 12:13 AM

file_223481.jpg

There was a gather node on aiko's headskin only.

Tirjasdyn


kyraia ( ) posted Wed, 20 April 2005 at 1:22 AM

This is really cool. But how can I use this to make something else glow like a simple cube or whatever?


Byrdie ( ) posted Wed, 20 April 2005 at 1:16 PM

Whoa! Normally I do this sorta thing in postwork, neat that it can now be done in P6. Looks like another good reason to upgrade.


SoulTaker ( ) posted Wed, 20 April 2005 at 1:17 PM

is the set up the same for P5?


thixen ( ) posted Wed, 20 April 2005 at 3:09 PM

Yea, and no, The probelight should work the same way, but the gather node isn't avilable in P5. For the glow in P5 you may want to try a spot array at a low intensity value. (what I mean by a spot array is 4-6 spots facing each other in a sqaure/cube fasion. This would 'fake' a point light. )


thixen ( ) posted Wed, 20 April 2005 at 3:10 PM

ohh BTW this works well for glowing eyes. Just apply the same problight node and diffuse values to all of your eye materials.


SoulTaker ( ) posted Wed, 20 April 2005 at 3:34 PM

thanks will give it a try


thixen ( ) posted Wed, 20 April 2005 at 3:37 PM · edited Wed, 20 April 2005 at 3:38 PM

make sure you use a very low intesity value for your lights. Start at like 1 or 2% and move up from there. Each scene is different so there is no 'magical number'

Message edited on: 04/20/2005 15:38


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