Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=858517
Aye, shores and waves are easy in Bryce... I assume you're using a terrain to make your island? Simply duplicate your terrain, flatten it out vertically so that it's not QUITE flat, then stretch it on the X and Z so that it's a bit wider than your initial island(s). Then, copy and paste your water texture to this new, wave terrain!If you want more detail, go into the Terrain Editor and add some basic noise to the image map. You may want to turn up the source resolution for this part...
If you want some spray, or foam, simply duplicate your wave terrain object and run a different texture on it, then increase it's vertical height only slightly so that it pokes above your water terrain.
Or, you can just use multiple small terrains along the edges of your island, and the beaches. Use a sparkly "Blend Transparency" material and boom, instant wave spray! I used this method in my scene, "Shadow's Wall", and in many other scenes. I used the previous method in my scene "Temple of the Damned".
If you need more help, post us a screenshot so we can get more specific? I disagree with Drac on this one, it's not remotely hard, nor is postwork required at all...
Message edited on: 04/24/2005 07:49
Thanx kimpe for the link, and the usefull tips lordstormdragon. As soon as I get off work I'm going for a try :D Thing is the island is actually made out of metaballs, I will post a screenshot when I get off work...if they dont chain me to my desk and force me to work all night :( Aye I remember "Shadow's Wall", great water there indeed. I have managed to make waves the way you explain Lordsofdragon, thou the shoreline seems always to get messed up. Oh no not a nother customer....bbl hehe
If your island is made of metaballs, and you want to use the terrain-at-once technique, simply switch to the isometric overhead view and zoome out until your island fits the screen, adjust the render size to 1024x1024 or 2048x2048, and render as an Object Mask. Import the resulting image back into Bryce as a terrain map, and boom, instant matching edges... Also, you can of course use this technique to make rolling waves all day in Photoshop. Then re-import the image into the Terrain Editor and boom, you're the man.
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
Attached Link: http://www.phazedance.com/3d/wavetutorial3.html
I've made a series of wave/beach tutorials that might help.Attached Link: http://www.renderosity.com/viewed.ez?galleryid=938988&Start=1&Artist=jedswindells&ByArtist=Yes
It has to be terrains I'm afraid.The terrain editor is not the easiest tool to master,I can adjust the greyscale image easier in PSP sometimes which is easily done by copy/paste from one to the other.For an easy out there is a .mat that mimics shores and land....
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
...in the .mat default folder of Bryce 5
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
...Plains & terrains.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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I'm working on a cartoonish island pic with a round shore/beech.I never have managed to make good shores with waves, and cant seem to find any good tutorial. Anyone have any great links or suggestions? :D