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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Subdivision surface texturing with Poser 6?


ptrope ( ) posted Mon, 23 May 2005 at 4:59 PM · edited Wed, 09 October 2024 at 2:24 AM

This seems like a no-brainer - to my no-brain - but is there any way in P6 to select body parts, not just material groups, to individually texture them? I'm no expert on 19th century fashion, but I bought the 19th Century Suit for M3 from DAZ, and I think it looks odd, if not outright silly, that there are gaps of exposed bare flesh between the stock and his coat. I tried setting M3's SkinTorso texture to match the stock, but it comes out just above the top of the stock onto his neck; I'd have thought the neck texture would go just a bit farther down his actual neck! If I could change the texture of just the Chest body part, it would be fine. Short of adding another shirt under the coat, I can't find a way to make it look as though Michael is completely dressed, and adding a shirt leaves me with it poking through the skin-tight coat :-(. So far, the only alternative I can think of is modifying the texture map for his torso so that where it is exposed, it matches the stock.


svdl ( ) posted Mon, 23 May 2005 at 5:13 PM

There's a trick: select the body part you want (the chest I think), start the Grouping Tool. Switch to Hidden Line view. Select the Chest group from the list of existing groups; now all polygons are colored red. Choose "Assign Material..." and type a new material name, e.g. "Shirt". Close the grouping tool, and now you have a Shirt material in the Material room, that you can texture just the way you want. Hope this helps, Steven.

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ptrope ( ) posted Mon, 23 May 2005 at 5:26 PM

Perfect! I've never used the grouping tool; didn't even think about it :-O. Thanks!


face_off ( ) posted Tue, 24 May 2005 at 3:18 AM

Tag....for a great tip!

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