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Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)

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Subject: Ring wireframe for Arsenic


lordstormdragon ( ) posted Fri, 27 May 2005 at 11:18 PM · edited Mon, 04 November 2024 at 4:47 PM

file_246103.jpg

Kinda unrelated to Bryce, but since I did set it up and render it in Bryce here you go Arsenic... A 4-pane wiresolid, minus the knotwork done in the "bloodpearls" (in Rhino). I'll show that in a bit...


lordstormdragon ( ) posted Fri, 27 May 2005 at 11:20 PM

file_246104.jpg

And a closer wireframe of the perspective shot. (sorry about the artifacts, wireframes are kinda tricky when .jpg'ing...)


lordstormdragon ( ) posted Fri, 27 May 2005 at 11:22 PM · edited Fri, 27 May 2005 at 11:23 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=965873

file_246105.jpg

The "finished", 70+ hour obnoxious Bryce render is at the link above...

Message edited on: 05/27/2005 23:23


Quest ( ) posted Fri, 27 May 2005 at 11:50 PM

Hey, LSD, this is beautiful work! Very intriguing! Thanks for sharing!


MoonGoat ( ) posted Sat, 28 May 2005 at 12:48 AM

Absolutely gorgeous model! Wireframes always seem to help portray the artist more as a mortal rather than a robot.


Kemal ( ) posted Sat, 28 May 2005 at 12:52 AM

Very nice, LSD, off to check your gallery!!! :D


RodsArt ( ) posted Sat, 28 May 2005 at 3:22 AM

Bonsai Dragonson, Bonsai!!

___
Ockham's razor- It's that simple


Ornlu ( ) posted Sat, 28 May 2005 at 4:28 PM

That is an awesome ring there. How did you manage the knot-spline work.


lordstormdragon ( ) posted Sat, 28 May 2005 at 6:23 PM

It's simple "Sweep 1 rail" work, in Rhino. You draw a curve, tweak it's control points, then select "Create circle around curve", check "End" on object snap... Make two similar circles around the endpoints of your curve, and sweep the curve... Just Rhino stuff, I tried to be fairly accurate with this one, but it's not as clean as it could be. Still a lot of loose polys and overlaps, when exported. Nothing visible, really, but I know I could have cut the poly count down a bit...


Ornlu ( ) posted Sat, 28 May 2005 at 7:44 PM

That's some nice sweep work though. I thought you must have done something else based on the complexity.


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