Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
That looks like a fun item. :) You might be able to get away with turning off bending for the abdomen group, although that could cause distortion on the straps with torso bends. It's going to have to be a compromise one way or the other in any case. I know xantor has made robots and knows more about jointing rigid figures than I do, but I'm not clear how you'd introduce the rings into the hierarchy. They're plumb in the middle of the abdomen group, and I don't think Poser would take kindly to having two abdomens to work with. 8) One group can't surround another, the joint system wouldnae take it, cap'n (and neither would the dilithium crystals).
Well, my first try failed! "Dammit Jim! I'm a Doctor, not a Poser Wiz" LOL Indeed, EnglishBob! I thought about that. I also tried your second suggestion Xantor. Still having problems. But, my JPs are wrong somehow. It seems to slant to one side when it conforms. I did mirror the JPs data exactly. (Scratches head). I think, i'll redo the JPs from scratch. I might try a combianison of your ideas with "BodyHandles". Just need to dig the forums for the proper code... :-) Thanks for your help! Marcus
Thanks again Xena! By adding the Ghost Neck, it fixed my "Skewing" problem! I also realized something crucial: Always Double-Check which figure you're using as reference when "Cutting" the cloth. Yep! I had accidentally loaded the V1 obj when i cut it. LOL So, that explained why the JPs were off. ;-) But, i tried like a dozen variations to prevent the rings from distorting. No go! Xantor, you're idea was sound. But, it didn't pan out for this. Yes, i did name the Rings "Rings"... I assumed Boning in Poser would be easier. Nope! It took me 5 minutes to rig it in C4D & the Rings don't distort... :-) For now this baby will go as is. So, i'm now asking if someone will host it. It's 780k Later! Marcus
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