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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Streaming Water Animation


artmac ( ) posted Mon, 27 June 2005 at 9:05 AM · edited Sat, 02 November 2024 at 11:22 AM

Hi I have to animate 30 frames of a streaming wavy water, (river or pond) in a loop, (fluent pass from frame 30 to frame 1). The questions are: 1.) Which texture or material parameters are better to animate to get the flowing look? 2.) How can I "cycle" the water texture (like Waves) in DTE to "loop" the animation? Thanks for your help!


Rayraz ( ) posted Mon, 27 June 2005 at 3:40 PM

looping will be hard, dunno how to do that...

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UVDan ( ) posted Mon, 27 June 2005 at 6:10 PM
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Make sure frame 30 and frame one are the same.

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UVDan ( ) posted Mon, 27 June 2005 at 6:47 PM
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I usually save to a sequence of bitmaps and use Animation Shop from Paint Shop Pro to make my looping gifs.

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foleypro ( ) posted Mon, 27 June 2005 at 9:25 PM

Hmmmm now where did we see that Tutorial...? Dang it cant remember...


lordstormdragon ( ) posted Tue, 28 June 2005 at 6:24 AM

You don't necessarily need to cycle the texture in the DTE to get the loop right... You should just be looping the bump map in the Animation editor. BUT, if you do need to loop stuff in the DTE it is possible. The problem lies in Bryce not being very powerful or capable with it's animation. What will happen is that the changes you make in the DTE will not "key" properly, and you'll find yourself changing things in other keys for no apparent reason. The workaround is to save the texture in your library, a different save for each keyframe that is important. Then you can call them up, and Bryce WILL recognize the changes... Sounds nebulous, but you'll see what I mean if you try it. Get back to us on your results, I've done this many times with success and it's quite possible to do, although Bryce is hardly the best tool to do it with.


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