Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Attached Link: http://mito.cool.ne.jp/kim99/tool/CR2Builder/02e/index_cool.htmlhttp://
If you haven't changed grouping in Poser, you can use the original .obj. If you have, it's probably best to export your new figure (make sure it's in absolutely zero pose, no morphs applied!) as .obj. Place the .obj in the Geometries folder (I highly recommend using a subfolder with your name, and within that subfolder another subfolder for your item!). CR2Builder by kim99 is a good and free cr2 editor. You can find it at the attached link. Open your cr2 file in CR2Builder and find the lines starting with geomCustom Replace each of those lines with the following: figureResFile :Runtime:Geometries:{your subfolder}:{your object file name} There should be two of those lines. The vertex information is automatically stripped from the cr2. Save as a new CR2 and test! It should work, I've done this for props on a regular basis. Hope this helps, Steven.The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Attached Link: http://mito.cool.ne.jp/kim99/tool/CR2Builder/02e/index_cool.html
Oops, mistake in copying the link. This is the correct one.The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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Hi all, Im about to release my latest model as a poser product but Im having problems with placing an obj file in the geometries folder. Ive imported the original obj-files into Poser 4 Pro. Applied my textures and converted the model to a character and saved/added it into the library. This works fine but the geometry is saved in the cr2. Ive been told that the cr2 must not have the geometry in it and it must reference the obj from the geometries folder. How do I do that? And why is this needed? Ive read posts about cr2edit but I dont want to buy it just for this (and I dont need to extract obj files from the cr2 since Ive created the original obj). Thanks for your help.
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