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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: How to create the pz2 document


Aioria ( ) posted Wed, 10 August 2005 at 10:12 AM · edited Thu, 30 January 2025 at 8:18 AM

I have an obj, having three pictures at the same time.How do I use the pz2 proceeding the commutation the picture?


mateo_sancarlos ( ) posted Wed, 10 August 2005 at 7:58 PM

.pz2 files usually apply to figures, not objects. Your syntax is faulty; can you use Babelfish to retranslate your question?


EnglishBob ( ) posted Thu, 11 August 2005 at 4:23 AM

Is it a MAT (material) pose that you require? If so, it can apply only to an OBJ which is referenced by a CR2 (figure / character file). It can also apply to an OBJ which is in the form of a hair or prop file, but only when parented to a figure. What is your native language? There will probably be someone here who can understand it.


Aioria ( ) posted Thu, 11 August 2005 at 9:45 AM

If I have a building(.obj) and two sets of texture(.jpg).In the poser do what document type?


EnglishBob ( ) posted Thu, 11 August 2005 at 9:54 AM

You need to apply the textures (JPG) to the object (OBJ). You can do that manually - use the material room, or the material dialogue depending on what version of Poser you have.


Aioria ( ) posted Thu, 11 August 2005 at 10:26 PM

file_282211.zip

Yes,I can do that.I use Poser4.0.When I choose the object,the object change the textures with the material dialogue.How do I do that?


EnglishBob ( ) posted Fri, 12 August 2005 at 6:44 AM

I can do no better than to refer you to your manual. Chapter 11 deals with surface materials, and applying a texture map is dealt with on page 250 in the English edition.


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