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Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)

 

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Subject: Eye Blinks


alkart2003 ( ) posted Sun, 21 August 2005 at 12:34 AM · edited Mon, 18 November 2024 at 11:49 PM

file_286212.jpg

Can any one help explain how to make eyes blink. I've used bones and morph targets and I can't get them to work right. They seem to collapse in on the eyeball. I created a sphere in the vertex modeller. Then cut away some vertices and added thickness. I then went to create the morph target by selecting the upper lid and selecting a point at the eye corner and rotated it. When I tried the morph it collapses in on it's self about mid ways. I've tried to adjust it but it doesn't help. Can anyone explain how to do this properly by showing some screen captures etc. I'm posting a picture of the eyes I'm taking about. Thanks alot! Any help would be much appreciated.


ShawnDriscoll ( ) posted Sun, 21 August 2005 at 12:55 AM

I've seen people keep all the skin for lid use rather than cutting it off for opening eyes. When the eyes are open, the lid vertices are shoved up on top of the eyes. When the eyes are closed, the lid vertices are pulled down to cover the front of the eyes.

www.youtube.com/user/ShawnDriscollCG


ominousplay ( ) posted Sun, 21 August 2005 at 1:02 AM

Many people use two lide, top and bottom. The fit together back in the skull and rotate. All the rotation and where they come together can be behind the skull ( almost all ) to hide it. It is harder when you use oblong eyes, and whey you want the lids to touch perfectly to the eye. Good luck. ... plus, if your going for a single vertex that you add bones to, then you'll need to include the half-eyelids and use morph targets when you rotate the lids down, this might work well. R.

Never Give Up!


whkguamusa ( ) posted Sun, 21 August 2005 at 8:11 AM

Attached Link: http://jhawk28.com/xoops/modules/xoopsgallery/cache/albums/album03/blinkers.mov

file_286213.jpg

You can model your eyes round with a separate upper and lower lid. Set the hotpoints for each lid at the point you want the rotation to be. Group the eyeball and two lids then use a deformer on the group to shape the eye. To animate expand the group and rotate the lids and or the eye. The deformer will keep everything lined up. looks like this: http://jhawk28.com/xoops/modules/xoopsgallery/cache/albums/album03/blinkers.mov wayne k guam usa change the attached file from blink.txt to blink.car then open it up in Carrara 4.


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