Thu, Nov 21, 6:01 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: P6 loading speed for non-optimised models?


maclean ( ) posted Wed, 21 September 2005 at 2:51 PM · edited Tue, 16 July 2024 at 7:30 AM

Lately, I've become really tired of the bloat P6 adds to files. I used to do the final save of all my files in P6 before packaging them up for sale (after changing the version to 4.01, of course). I did this to include all shader info, and switch off smooth polys (my models are all mechanical/articulate). So today, I was looking at the huge file sizes from P6. They can be up to 3 times bigger, especially if they have parented lights. It also adds those thrice-damned Goal/Center of Mass actors, plus shader trees for every preview, light and shadowcam. Anyway, I figured I'd just edit the files myself, adding the smooth polys line and any shader trees for materials which need an ambient strength of 1.000. All works fine, obviously. But my question is, since P6 adds all this crap as soon as you open something, is it possible that the models could load slower by not having it in place? I can't see any difference at all, and it would probably be milliseconds anyway, but I just thought I'd ask if anyone else has considered this. mac


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.