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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: need help or tuts.


isidro ( ) posted Fri, 02 March 2001 at 11:03 AM · edited Tue, 26 November 2024 at 5:38 AM

i was wondering how to create an object inside onother object. for instance i created a box and i put a sphere inside of it and as i animate the sphere how do i make the box bulge where the sphere is coming in contact with it. and also how do i keep the sphere from tearing through the mesh? it sounds kinda hard to me i can do this in max but poser is a different animal. can someone push me in the right direction please Thanks Sid


ScottA ( ) posted Fri, 02 March 2001 at 11:50 AM

This sounds like collision detection to me. Poser doesn't have anything like that yet. ScottA


isidro ( ) posted Fri, 02 March 2001 at 2:11 PM

Douuu!!!!!!!!!


ScottA ( ) posted Fri, 02 March 2001 at 2:18 PM

That's pronounced Doh!!!!! ;-) Yea. Kinda suck doesn't it? ScottA


isidro ( ) posted Fri, 02 March 2001 at 3:57 PM

bade spelling as allways LOL


Nosfiratu ( ) posted Fri, 02 March 2001 at 5:42 PM

Attached Link: http://www,curiouslabs.com

You could create a morph target for the box and then do some really careful positioning. Anthony Hernandez Senior Technical Writer Curious Labs


bloodsong ( ) posted Sat, 03 March 2001 at 1:55 PM

heyas; first, get rid of the sphere. if the box is opaque, you wont see it, you don't need it. then, obviously, it won't poke through the box ;) second, slap some magnets on that box, there. use them to create bulges where the 'ball' is bouncing against the square. you can spawn morph targets with the magnets, or just animate the magnets, depending on how much tweaking you want to do of the positioning of the bulges. don't say "d'oh!" it really isn't that hard. ;)


isidro ( ) posted Mon, 05 March 2001 at 7:50 AM

i will try that thanks for all of the help, that was a simplistic version of what i need. what i am really doing is showing a baby being born. i am modelling the womb in max and using the poser baby and the default posette as the mother, with a bit of tweaking of course. and i am animating it in poser and using maximum pose to get it back into max and rendering it Stereoscopically so it can be viewed in Stereo using the VRex Glasses. thank you for all the help


bloodsong ( ) posted Mon, 05 March 2001 at 4:43 PM

uhhh...... a baby bouncing around inside a womb?? very, very scary! :)


isidro ( ) posted Tue, 06 March 2001 at 8:00 AM

LOL 4 wheeling baby, the first remark about the ball was so that someone could point me in the right direction without giving away that my project was so involved so i used the ball bouncing around as a guide not to be taken literally but who knows it might provide an amusing storyline. Hey!, Hey! Get me outta here!!! kicks and does Karate Moves inside mother.


bloodsong ( ) posted Tue, 06 March 2001 at 10:44 AM

lol! well, you're right... if you'd've said you were trying to animate giving birth... i woulda said you need maya, not poser! :) good luck.


bloodsong ( ) posted Tue, 06 March 2001 at 10:47 AM

oh! btw... if you create a magnet for, say, the woman's hips, and tell it to affect the abdomen as well... then you parent the magnet, base, and zone to the infant, and adjust the zone size to create a 'buffer zone' around the infant body... you could then move the whole package through the woman's body, and the magnet distortion will follow with it.


isidro ( ) posted Tue, 06 March 2001 at 11:43 AM

cool thank you guys so much i am loosing so much sleep over this!


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