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Subject: An update WIP for CG talk entry done in Carrara


mmoir ( ) posted Wed, 28 September 2005 at 5:58 PM · edited Sun, 28 July 2024 at 12:36 PM

file_293342.jpg

Here are the models that is going in the foreground of my image. The metal railings were done in the spline modeler everything else was done in the vm. Just thought I would keep you updated, I posted a bridge WIP in the carrara gallery here .


bluetone ( ) posted Wed, 28 September 2005 at 8:44 PM

Nice detailing! I swear I've seen that urn outside a city hall before... ;)


Kolschey ( ) posted Wed, 28 September 2005 at 9:19 PM

Excellent. Keep going!


sailor_ed ( ) posted Wed, 28 September 2005 at 9:46 PM

Love the design of the metal railings! Impressive detailing!


TOXE ( ) posted Thu, 29 September 2005 at 1:57 AM

Oooh! Great details and pro modeling! I'm happy to see your updates, thanks for sharing them:-) I'd like to see some dirt (musk or something), maybe with the latest plug by DCG? -TOXE


 


mmoir ( ) posted Thu, 29 September 2005 at 7:56 AM

file_293343.jpg

Hey Toxe, I have just started using Anything Goos, here is the same pot using anything goos compared to without. This is the first object I have used it on, I also have a Bridge WIP in the Carrara gallery that uses anything goos. Anything goos makes the edges much more realistic and I have finally figured out how to put darker grunge on interior corners and lighter worn look on exterior corners . Just use 2 shaders with interior and exterior edges check only on each shader using different colors,this should work although I haven't tried it yet. Thanks for the comments guys, I will try to post updates from time to time.


TOXE ( ) posted Thu, 29 September 2005 at 8:15 AM

Much better Mike! -TOXE


 


bluetone ( ) posted Thu, 29 September 2005 at 8:44 AM

Anything Goos sure does the trick! Looks great! (must get goos....)


Kixum ( ) posted Thu, 29 September 2005 at 11:26 AM

Came out VERY cool! -Kix

-Kix


Hoofdcommissaris ( ) posted Fri, 30 September 2005 at 5:20 AM

With the latest update of Anything Goos you can use a 'terrain' type shader to easily make layers of dirt/wear without nesting lots of operators. I tried it out and it works like a breeze. It looks great, I think it's all procedural textures, isn't it?


mmoir ( ) posted Fri, 30 September 2005 at 7:03 AM

Hoofdcommisaris, I have had anything goos for a while but just started to use it, I remember hearing about the Terrain shader and Anything goos being used together. Will look into it more , thanks.


robertzavala ( ) posted Tue, 04 October 2005 at 10:27 PM

Very nice modeling job Mike. All in the vertex modeler? Wow. What's your take on Hexagon? I think that if you pushed the texturing just a little bit it would kick it up a notch. I'm always amazed at how a little extra time in that department can make an even simple modeling job richer. And yours ain't simple. Any chance we could see a wireframe?


mmoir ( ) posted Wed, 05 October 2005 at 8:03 AM

I like Hexagon I am just more comfortable with Carrara's vm , I tend to work in a 4 view layout and Hexagon isn't very good at that yet. I may tweak the textures to this as it is in the foreground of the image and should be fairly high detailed. I still have to model the characters and other things before I get back to changing these textures. Thanks for the comments. P.S. The metal railing was done in the spline modeler not the vm.


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