Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)
Attached Link: http://morphs.bbay.com/main.html
Traveler has the instructions at MorphWorld in the Tutorials section. http://morphs.bbay.com/main.htmlIf you have RDS you can do it, or any modeler that can "empty polygons". Morphs don't need the facet data just the vertices. Open the OBJ in MAC UVmapper, and save it out as one group with no Materials or Normals. Then open that in a text editor and remove all the "f" data lines. What you should be left with is just the "v" data lines. -Jeff
Attached Link: http://www.uvmapper.com
UVmapper will do half the work for you by removing the normals, textures and materials. It makes it so much easier to remove the "f" lines after that. Get the latest version of UVmapper Mac.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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Okay .. How the heck you make it so that the morph doesn't contain mesh information? And before you say use bushi's wonderful thing, I can't. I am on a Mac. I am also CR2 editing impaired so take pity on me ... Thanks.