Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Hi Fran,
Not sure if this will help since I haven't seen the whole tutorial. If the road will not have any slope (gradient) I think you need to select the gray value for the height you want and fill the selection with that value(alt + backspace). If it will have a grade then you most likely would use the gradient tool to do that. Hope this helps.
Attached Link: Simple Brycian Roads
I'm sorry, I don't understand your answer. (i.e. what grey value - where? What height - how do I find out what it should be? and I don't get the bit about the "gradient tool" either) The tutorial can be found at the link above.Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I think what he is doing is using the magic wand tool in photoshop to select a grey scale area, and thus a grey scale "value" that winds up being the road. He then "fixes" the path that this selection creates by erasing the non-essential bits. Now, if you used the magic wand tool to choose the original "path" of the road you should theoretically be able to use the eyedropper tool to choose the exact grey color that corresponds to that height....the color grey you'd use for the road. I know, I know...that probably STILL makes no sense unless you know photoshop, but it was the best I could come up with on short notice.
i dont know what they are talking about either, just remember if you want your path higerr then the landscape make it a bit lighter if you want it in the landscapemake it a bit darker. use an add function or transparentcolor to keep part of the original heightcolor.
for
some free stuff i made
and
for almost daily fotos
I tried that tut twice, and couldn't get it to work either.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
Here's an image showing the eyedropper and gradient tools. Use the eyedropper tool as Claymor suggests and select the gray level from your selection (road). The gray level you selected will become the foreground color and you can then paint, or fill the area inside your selection. You don't need to use the gradient tool, I just mentioned it in case you wanted some slope in the road.
Hope this doesn't confuse you more.
The thing is, using an eyedropper will only select the colour directly under the "eyedropper" cursor... won't it? (that's what happens in PaintShop anyway - which I'm more used to) And isn't the point of this method of road making that you can CONTOUR the road to the actual terrain's contours??? Or am I misunderstanding the whole thing? I'd still like to figure this out, but in the meantime, I've built myself a couple of simple roads in Wings3D. Just so I can get on with my current project.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Thanks Diolma, I'll try that out.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Measure your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Fran's Freestuff
http://franontheedge.blogspot.com/
http://www.FranOnTheEdge.com