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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)



Subject: Help with rendering plz


c_hubert ( ) posted Sun, 16 October 2005 at 2:40 AM ยท edited Wed, 14 August 2024 at 9:10 PM

file_297610.jpg

Hi all, Here is a sample from a promo pic for a MP product. No matter what I do I can not seem to get my renders to come out even close to this detail. Is there a tutorial or can somebody give me some help on producing this quality of render. I'm using P5. Thanks for the help.


modus0 ( ) posted Sun, 16 October 2005 at 5:13 AM

You can get that level of realism from within Poser, but it requires a few things.

Your render settings should be set to production, there are probably other tweaks, but I'm not well versed in optimizing the render settings, since default generally worked for me.

You need a high-quality, photo-realistic skin texture for the character. Most of those kinds of textures are little more than photographs of actual skin put together for that character.

Lighting also plays a big part in a good render, more than some people would think. You could set up a product from the MP exactly like in one of the promos, but if your lighting isn't the same, it won't look as good.

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randym77 ( ) posted Sun, 16 October 2005 at 6:44 AM

Take a screenshot of your render settings, and post it.


SamTherapy ( ) posted Sun, 16 October 2005 at 10:11 AM

A couple of quick tips to help your rendering... Assuming you are using a good quality texture, you have to play around with your render settings to get the most out of the detail. First, make sure the Texture Resolution option is set to at least 2048 for close up work. Second, set Shading Rate to 0.5 or lower. A lower value increases the detail but also slows down render time.

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c_hubert ( ) posted Sun, 16 October 2005 at 1:50 PM

Thanks everyone. Sam, those settings where exactly what I was looking for. Thanks. I know its idiotic but I was leaving those settings at the default. duh! ;)


SamTherapy ( ) posted Mon, 17 October 2005 at 12:54 PM

You're welcome. :)

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