Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
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Hi Esther, You can change the material of the material zones in the Texture room, while your object is selected click the paintbrush icon in the top right of the screen. YOu now can edit the different shading domains of your selected object, don't know how Poser objects come into Carrara but this should work. To change the actual Shading domain size or shape , you would do this in the Vertex modeler by selecting the shading domain and adding to it and renaming the shading domain. Mike
If you have an imported Poser character (imported through Transposer, that is...) you will have to select the figure then do "Convert to Other Modeller" in order to open it in the Vertex Modeller window. That will break the link, of course. But at that point the model will have materials represented -- I can't remember if they are as poly groups or as Carrara's materials zones (I suspect the latter). In any case it is easy to select, add to, edit, and create new materials zones from there. If that is what you were asking! When properly imported Carrara will have created a multi-channel mixer shader that contains a complete set of texture channels for each material used. So it is fairly simply to locate "eye" or "skinHead" and adjust the material parameters. Go into the Texture Room and start playing. My last couple of images I juggled a bit with complex mixer shaders including small amounts of glow and fake fresnel effects for skin. I can't wait to try the new SSS modes in C5.
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So that I can change individual material zones? eg eyes, and hands etc Love esther
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