Mon, Nov 25, 10:36 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: using conforming clothes in dynamic clothes??


John-Katris ( ) posted Fri, 11 November 2005 at 1:42 PM · edited Fri, 22 November 2024 at 9:10 PM

Hello, I was wondering if there is any way to use some conforming clothes I have to convert them in dynamic? As far as I know it's only working with Props but is there any way that it can work with clothes figure?


diolma ( ) posted Fri, 11 November 2005 at 3:48 PM

Yup (for some conforming clothes, not all)... Save the conforming clothing as a wavefront.obj file (no options checked); delete conforming; import the obj. What you have just imported is now a prop, so can be clothified... Beware, tho, that the mesh requirements of conforming clothes differ considerably from those of the ideal dynamic cloth. In particular: - dynamic cloth will not work if the cloth intersects the figure. This means that any conforming cloth which has "blocked-off" arm or legs will need to be modified to remove the blocked bit before it will work as dynamic. (this CAN be done in Poser via the grouping tool, but gets fiddly).. - Dynamic cloth MUST be a single mesh. Much conforming cloth is made of separate parts that don't join together (an example is lace on an edge (eg round the neck or at the bottom of a skirt). Very often the lace is a separate item). This CANNOT be corrected in Poser, although it can often be done in a 3D modelling app. - Dynamic cloth requires (for best results) a fairly consistent mesh polygon size. Conforming requires that the mesh be compact where the bends need to be but can be much bigger to cover unbending parts. This is not usually so great a problem, but again, cannot be corrected directly in Poser. Having said all that, go ahead and try it. Sometimes it works amazingly well! And it can be a lot of fun finding out (as well as teaching you a lot of stuff about how the cloth room works, how meshes are put together etc...) Cheers, Diolma



John-Katris ( ) posted Fri, 11 November 2005 at 3:56 PM

Thanks a lot, It was really helpfull!!


diolma ( ) posted Fri, 11 November 2005 at 4:29 PM

NP:-)) If you need any help, this is a good forum in which to find it:-) Also, if you need any help understanding anything I said in the above, post in this thread again. I'll try to respond.. (No guarantees, tho - sometimes I miss threads..) Cheers, Diolma



Acadia ( ) posted Fri, 11 November 2005 at 4:48 PM

Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=868

Here is a tutorial to convert conforming clothing to dynamic.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



estherau ( ) posted Fri, 11 November 2005 at 8:04 PM

also some of the poserworld stuff and shadownet clothes (not free) convert very well to dynamic. if you are a member of poserworld try it on the v3 morphing jeans. love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Cage ( ) posted Sat, 12 November 2005 at 2:24 AM

At risk of confusing issues, I might point out that some garments work best if some parts are conforming and other parts are clothroom cloth. There are a couple of threads about such garments, but I'm not sure anyone has built a tutorial or FAQ for the technique....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


EnglishBob ( ) posted Sat, 12 November 2005 at 10:20 AM

"some garments work best if some parts are conforming and other parts are clothroom cloth"

Yes indeedy:-

wip_poshv3.jpg

Coming to a freestuff near you when I get the mapping sorted out. The bodice of this dress is conforming - the all-dynamic version kept falling off, with hilarious results, but not exactly the elegant effect I was aiming for. :) The skirt is dynamic, which give it that lovely drape.

In brief, the method is simple - assign the dynamic parts to one group, and give it a name which isn't one of the standard body part names. In the Posh Dress, the skirt (which would normally be named hip) is named Skirt, rather obviously.

You conform the dress, and the skirt part does what it wants to; then go to the Cloth Room, and choose Skirt as the thing you want to clothify. Works like a dream, as you can see.


estherau ( ) posted Sat, 12 November 2005 at 12:59 PM

EnglishBob, that is brilliant! Looks really nice too. YOu shouldn't give it away for free - all that hard work! Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.