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Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)

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Subject: Brushed Metal


drawbridgep ( ) posted Wed, 23 November 2005 at 9:12 AM · edited Fri, 26 July 2024 at 2:13 AM

file_306411.jpg

A few people seem to like the texture I used on my last pic, so here it is. Use the same image as a bump and crank up the metallicity and reflection and away you go.

---------
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Sans2012 ( ) posted Wed, 23 November 2005 at 9:18 AM

Mind if I ask? How did you do that in PShop? Cheers mate;)

I never intended to make art.


bandolin ( ) posted Wed, 23 November 2005 at 9:22 AM

Create an even grey background Apply monochromatic noise Apply motion blur filter at 90 degrees


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marcfx ( ) posted Wed, 23 November 2005 at 9:48 AM

See.......always learning. What a forum this is.......brill. Thanks :)


Smile, your dead a long time :)


pidjy ( ) posted Wed, 23 November 2005 at 11:03 AM

That's why this forum exist Marc... Thanx Drawbridgep!!!!


AgentSmith ( ) posted Wed, 23 November 2005 at 11:22 AM

file_306412.jpg

Thanks. ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


marcfx ( ) posted Wed, 23 November 2005 at 11:40 AM

AS. That ground texture is what i've been looking for, any ideas how to make it or where to find?? Appreciate the help if you can. Marc


Smile, your dead a long time :)


AgentSmith ( ) posted Wed, 23 November 2005 at 11:48 AM

I made it from some old Photoshop tutorial to make "carbon fiber", before the recent look of carbon fiber got popular. It looks more like the material of say, a black nylon pouch, imo. I've got it in jpg form somewhere here...hold on. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


jagill ( ) posted Wed, 23 November 2005 at 11:48 AM

Great texture! Thanks for sharing.


marcfx ( ) posted Wed, 23 November 2005 at 11:54 AM

Cheers AS, Much appreciated.........I'm trying to make a camera lens to go with that camera shutter i did for the robot, its just the edge MATs i've tried to find and had no luck in making it.


Smile, your dead a long time :)


TheBryster ( ) posted Wed, 23 November 2005 at 11:58 AM
Forum Moderator

Many thanks!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


AgentSmith ( ) posted Wed, 23 November 2005 at 11:59 AM

Attached Link: http://market.renderosity.com/~bryce/carbon_tex.zip

Best give it out as the original 1024 x 1024 .bmp, but no worries, the 3MB image zips down to just 8KB. (because it only has 6 colors)

I find that in the Mat Lab, in the Texture Mapping Mode, I have to specifiy that the texture is set to "Repeat Tiling". Uusally a seamless image will just work as it should...but this one you have to set it to repeat, for it not to have a seam showing.

Download at the link.

Enjoy. ;o)

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


marcfx ( ) posted Wed, 23 November 2005 at 12:08 PM

Thats great, thanks AS, mucho grassy ass! ;)


Smile, your dead a long time :)


bandolin ( ) posted Wed, 23 November 2005 at 12:15 PM

Couldn't you make that carbon fibre in the DTE? Seems to me the DTE was made for something like that.


<strong>bandolin</strong><br />
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bandolin ( ) posted Wed, 23 November 2005 at 12:22 PM

Couldn't you make that carbon fibre in the DTE? Seems to me the DTE was made for that kind of thing.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
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FranOnTheEdge ( ) posted Wed, 23 November 2005 at 12:25 PM

Attached Link: Running Man

Huh, seems I found all the Old tuts on textures, I used that carbon fibre one on my Octo-Corridor/Running Man image. And I can't get my version of the brushed metal texture not to show a seam... Even WITH clicking on "repeat Tiling". (sigh)

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


drawbridgep ( ) posted Wed, 23 November 2005 at 1:24 PM

With my brushed texture? It's probably not tileable(If that's a word).

---------
Phillip Drawbridge
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UVDan ( ) posted Wed, 23 November 2005 at 2:43 PM
Forum Moderator

If you make your texture seamless before importing it into Bryce, then it should tile seamlessly.

Free men do not ask permission to bear arms!!


vasquez ( ) posted Wed, 23 November 2005 at 2:55 PM

thank you guys, thank you all, very useful


danamo ( ) posted Wed, 23 November 2005 at 3:09 PM

Score! Thanks to both of you blokes for the veddy kewl textures!


FranOnTheEdge ( ) posted Wed, 23 November 2005 at 3:15 PM

Phil, No, with MY version of it, I've had it for a while now, but I made it the same way you did, and I've used it with success in the Octo-Corridor. I guess it just depend WHERE you put it... Oooh, I've just had an idea...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


diolma ( ) posted Wed, 23 November 2005 at 3:55 PM

Fran, Take the texture into PSP, go to "Image->Image Effects->Seamless Tiling" and try the options there...:-)) (That's assuming you have PSP9. Maybe earlier versions also include it....) Cheers, Diolma



RodsArt ( ) posted Wed, 23 November 2005 at 4:35 PM · edited Wed, 23 November 2005 at 4:38 PM

Nice Mat, I do remember ornlu posting a similar one quite some time ago. Works great for material and bump drive. (yup...2003)

Message edited on: 11/23/2005 16:38

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Ockham's razor- It's that simple


FranOnTheEdge ( ) posted Wed, 23 November 2005 at 5:35 PM

Er... diolma - I did that about 3 or 4 weeks ago. (and 8 has it too)

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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