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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: new body texture - first "proper" one!


barrowlass ( ) posted Sat, 26 November 2005 at 5:39 AM · edited Tue, 26 November 2024 at 2:28 AM

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file_307655.jpg

after a lot of work and trawling thru tutorials etc, I've come up with the bodytex shown in the attached pic. I'd welcome some help and so forth to try to improve it. Thx in advance

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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DigitalDreamer ( ) posted Sat, 26 November 2005 at 6:40 AM

It will help those of us only on 17" monitors if we could have more of a closeup of the skin please


barrowlass ( ) posted Sat, 26 November 2005 at 7:28 AM

file_307656.jpg

here's head & shoulders view - I haven't used any nodes in material room other than those created in MAT Pose Edit. I'd like some advice on creating skin sheen and lighting if poss. Thx

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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svdl ( ) posted Sat, 26 November 2005 at 3:44 PM

It's better not to put skin or eye highlights on the texture maps themselves. Highlights should be generated using the lighting in the scene. When you incorporate highlights on the texture, they will only be right for one single lighting/scene setup! A node setup that generates the right highlights and sheen - take a look at the work by face_off (Paul Kinnane). I don't know the link to his site by heart, but he has written an excellent tutorial on how to use P5/P6 material nodes to generate appropriate subsurface scattering, highlights and bumps/displacements.

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