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Subject: modeling a fish


chewbacha ( ) posted Tue, 27 December 2005 at 6:53 PM · edited Fri, 09 August 2024 at 6:03 PM

file_315065.jpg

Hi all, I'm still a newbie to blender and this forum really. I just re-downloaded blender again a few monts ago after trying really earlier versions a few years back. I must say its come a long way since then. Anyway, After diong a few tutorials (mainly the dolphin one) I decided to try my hand at something original with the limited knowlege of features I had gained. And in the process managed to learn a good deal more. The render above is the result. I used the lattice deformation technique to mold a nurbs sphere into the shape of the fish. I then converted it to a mesh and pushed verts around and extruded some fins. I 'filleted' the thing in half and tried to mirror it and thats where my problems began. Granted it looks pretty good as it is but but has some ugly geometry. I had planned to post a screendump of the edit mode windows showing the mesh details but something glitched and the program crashed or loked up and it was lost along with all of thework done extruding the tail dorsal and anal fins. Oh well, luckily I'm not terribly attached to this fish. Now, armed mainly with information on what NOT to do, I'm hoping that a rework of the project will grant better results. I'd like to get better detail around the mouth and gills and try to reproduce an actual fish from nature with reference photo's and texture it with the goal toward realism. just thought I'd share where I'm at. later. Chewie


ysvry ( ) posted Wed, 28 December 2005 at 4:46 PM

nice looking fish, you do know that after pressing F2 you can add up to the name with just pressing +. I use it to make regular saves so work wont get lost. succes with blendering.

for some free stuff i made
and for almost daily fotos


haloedrain ( ) posted Sun, 08 January 2006 at 6:28 PM

That's a pretty nice looking fish, especially since you're just starting! Not sure what you did to mirror it, but the best way (IMHO) is this: - in edit mode, delete everything to one side of the midline (the axis of symmetry) but not the vertices along the middle - put the cursor anywhere along where you want the middle of the fish to be and put that little menu thing so new transformations are relative to the cursor - in object mode, scale the new object along an axis (probably x) to -1


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