Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
3 things to bear in mind... Poser 6 gets its knickers in a twist with Pre-P6 light sets. You can save them out from P6 then re-load them, which seems to help. That also worked in P5. Poser 6 doesn't really like more than 6 infinite lights (although most of my light sets use 7 or more and work ok). OpenGL doesn't preview more than 8 lights correctly.
Coppula eam se non posit acceptera jocularum.
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I never had this problem with PPP, but in P6 it doesn't seem to matter where I place the lights, I always get a shadow from an upfront object, if there's one there, as if the light were facing head-on down the Z axis. I can put all the lights down the Z axis pointing even behind the object, and still I get that shadow - from the front. I have the SP 2 installed, too. Is that a bug, am I missing something obvious? Or has Poser 6 created its own new laws of physics without telling me?