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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Dynamic clothing question:


Ganajin ( ) posted Sun, 08 January 2006 at 10:11 PM · edited Wed, 27 November 2024 at 5:34 PM

What exactly is the difference between "collision depth" and "collision offset" in the dynamic clothing parameters. I have read the manual and several tutorials and they seem to disagree with each other. Can anyone put it simply for a simpleton?

Message edited on: 01/08/2006 22:11

Message edited on: 01/08/2006 22:11


odeathoflife ( ) posted Sun, 08 January 2006 at 10:40 PM

Collision offset is the distance that the cloth starts to be effected by the collison object. Collision Depth is how close the cloth must be for a collision to occure.

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hotglu ( ) posted Mon, 09 January 2006 at 4:50 PM

Does this mean that Collision Offset should always be a greater value than collision depth?


odeathoflife ( ) posted Mon, 09 January 2006 at 5:04 PM

idon't think so, but that would make sense, I always make it so, I never change it from 1 but usually put the depth at a small # like .25 Now I am guessing here but the offset I think deals with the friction as well but depth is just the distance of collison, but I could be wrong.

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diolma ( ) posted Mon, 09 January 2006 at 5:26 PM · edited Mon, 09 January 2006 at 5:29 PM

A quote from the (P6) manual...

"A real piece of cloth has two sides (inside & outside) and thickness. A cloth mesh is composed of polygons, which mathematically have zero thickness. The Collision Depth and Collision Offset dials emulate thickness by "extruding" the cloth inwards by the amount of Collision depth" units and outward by the amount of Collision offset units. Thus the cloth now has a "thickness" of collision offset + collision depth. Any specified collision object intersecting this volume will be treated as a collision"

Phew!! Too much to get my head around at this time of night (it's 23:30 here in UK.)

But usually I just set both to 0.2; usually seems to work..:-))

Cheers,
Diolma

Oh, BTW - the quote is from the bottom of page 258 in the Poser 6 manual..

Message edited on: 01/09/2006 17:27 edited 1st to correct a missing HTML command, 2nd to correct the time (it got later..)

Message edited on: 01/09/2006 17:29



hotglu ( ) posted Tue, 10 January 2006 at 1:26 PM

Thanks all. This now makes more sense.


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