Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
bookmark. This is interesting. I'm going to have to try with .avi too.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Here's my theory, based on the evidence at hand. In the render settings, the max. texture size is defaulted at 1024. For some reaosn (and this is the bit I cant' explain), this is causing the background movie to be resized. Although the preview window/document size is being resized to the full size of the movie, the longest side of the movie is being changed to 1024 (and the other side is being resized so as to constrain proportions). When you render it out, it looks like the height is being rendered at its original size, but the width is still maxing out at 1024 - the maximum texture size in the render settings. Again, WHY this should happen, I don't know. But the fact you corrected it by changing those settings seems to bear this out. As does the fact that a smaller video size, within the bounds of the 1024 max, does not cause the same problems. Just my thoughts and observations on the matter, based on your evidence so far... but I look forward to seeing any further developments. removes his dererstalker, and stops chewing the pipe stem friendlyrogue
From the display menu, down at the bottom where it says Preview Drawing, I switched from OpenGL to SreeD and BAM!: Instant Line-up. The background Movie filled the document window. I have no idea if this has any detrimental effects further down the pipeline but it certainly fixes the display issue in Preview. Pheuw!!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
The problem with imported footage not matching in Poser 6 has been driving me batty. Texturing a square is not really a solution for me and I'm holding eFrontier accountable for having a click and point solution that isn't working. They are having trouble recreating this back at the lab so I am about to send them the following picture as how I've tried to de-bug this. It's not one problem but several different factors. Thanks to svdl who provided one of the answers in this thread: http://www.renderosity.com/messages.ez?Form.ShowMessage=2446643&Form.sess_id=2008878 This will explain some of the mysteries but answers are still avoiding me.