Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
"You can now save DAZ|Studio material presets (DS files)" sweet! :) I thought you'd be waiting on the SDK before applying your magic to D|S..this is just what I wanted Cheers! Stef
You still need to use Shaderspider from Poser 5 or 6 though, correct? It can't be run from within DAZ Studio yet? Thanks, SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
darn I just bought the first one, wish id waited
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
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ShaderSpider 1.5 Update
What was going to be an incremental patch ended up having so many new features that it's become ShaderSpider 1.5! You must have ShaderSpider or ShaderSpider Mac installed before updating; the new ShaderSpider LE 1.5 will be posted soon.
PARTIAL SHADERS / WEDGE SHADERS
MAT POSES
This feature does NOT create a DAZ|Studio compatible shader from your Poser shader tree. If you have an Edge_Blend node attached to your Diffuse_Color and your texture map hooked into the Edge_Blend, only the texture map and the Diffuse_Color value will translate to DS; the Edge_Blend will be ignored.
Use of some nodes will trigger a different DS lighting model to be used. If a Skin node is present in the shader, the lighting model will be "Skin"; Glossy -> "Glossy (Plastic)", Phong or Blinn -> "Metallic". Otherwise, "Plastic" is used. If more than one of these types of node is present, then Skin nodes are given precidence, then Glossy, then Phong and finally Blinn.
Remember that you may want to tweak your settings in Studio, and that DS files are not visible to Studio when they are in Poser content directories (and vice versa).
COPYING
SHADERSPIDER LE
ShaderSpider is currently available from DAZ in Mac and PC flavors.
Enjoy!