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Subject: Is there a way to convert a solid to a skinned model in Carrara or Hexagon?


nemesis10 ( ) posted Thu, 19 January 2006 at 2:41 PM · edited Thu, 12 September 2024 at 12:24 PM
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I am working on a city that has that cool Ghost in the Shell distant city glow but my buildings are solid in cross section and I need thinness.


ren_mem ( ) posted Thu, 19 January 2006 at 7:50 PM

Well that is a little confusing.Mesh models aren't really solid.Really have to be more specific with some examples.Doesn't really sound like a modeling issue rather a texture, possibly volumetric light challenge.

No need to think outside the box....
    Just make it invisible.


nemesis10 ( ) posted Thu, 19 January 2006 at 10:59 PM
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I have these shapes some of which are extruded from illustrator shapes. When a Boolean operation is performed on them or vertexes are deleted, the are hollow inside. I also have an obj I bought which when sliced or has vertexes deleted are solid all the way through. Is there a way to move from one to the other?


nemesis10 ( ) posted Thu, 19 January 2006 at 11:00 PM
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I have these shapes some of which are extruded from illustrator shapes. When a Boolean operation is performed on them or vertexes are deleted, the are hollow inside. I also have an obj I bought which when sliced or has vertexes deleted are solid all the way through. Is there a way to move from one to the other?


ren_mem ( ) posted Fri, 20 January 2006 at 12:52 AM

Hex is probably more qualified for this...lot more options.I am new to subd so may not be too much help. Hex has a ton of tools.AI files can bring up several issues.May not have enough points or edges aren't connected so I am not surprised by that.Compund ai's seem to be a particular problem. Boolean's are a whole other topic with issues they can introduce(steer clear mostly).You can certainly alter just about everything on a model.They're really not solid tho so I still am not sure it will address a light effect.However, someone with more modeling experience can probably assist you with ai model issues because they can introduce some challenges.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll ( ) posted Fri, 20 January 2006 at 12:55 AM

Some programs turn objects into solids after a boolean cut. Some leave nasty polylines everywhere after a boolean cut. Some do booleans much better with NURBS objects rather than polygon objects.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Fri, 20 January 2006 at 12:29 PM

Would Hex turn it into a solid. What option would you use to go between?

No need to think outside the box....
    Just make it invisible.


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