Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Resize a copy of the (5333x4000) texture to 50% in paint prog. Same for head. Inmatroom load new 50% to torso,,, new head to head. Save both to library,,, then double click them onto each part... If in P6 you can do a material save once you finish the switches. If you've got "big" hair, do the same ( turn off shadows and visible in RayT if possible). Set min. shading rate to 1.5. Max texture to 1024. Set bucket to 32. Hide anything NOT visible. Especially under clothing or out of scene props. Back in poseroom save new cr2 to library. Resave your scene and retry, or better yet do a shutdown of poser to clear the memory (it stores textures until it dies)
Yikes! I didn't realize those skin textures were that large. As a photographer, I applaud that. But I can see where that might tend to chew up available memory. I'll give that a try. Um... I did that new HyperReal for V3 trick on one of them where you can use ANY texture with the HP python script. I wonder what THAT causes. Thanks! Gordon
Well, Poser is absolutely to blame. None of the above should cause a render to crash. That what multi-segment, multi-pass rendering is for. Oh, Poser can't do that!!! :-D And that's the problem. Working around it. I finally got a finished product, here. I'll tell y'all how in the morning. Gotta hit the sack. Almost midnight here.
Attached Link: Glow Worm @ Daz
*That what multi-segment, multi-pass rendering is for. Oh, Poser can't do that!!! :-D* Actually, it can. That's what Glow Worm is for. Great proggie. Highly recommendable!FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Attached Link: http://www.fotoonz.com
GlowWorm can break a render into segments. I bought it hoping it would do that, but, from reading the instructions, I'm not seeing how. And that's how I finally got a finished rendering from this scene. I broke it into two separate scenes. A top half and a bottom half. I deleted anything not showing in that scene's half. This didn't fix it, yet. So, I used the heirachy editor to turn off ALL the body parts that weren't showing in each respective half. I got rid of the HyperReal texture on one of the characters in the "bottom half" scene, because he was wearing pants and boots. Set the bucket to 24. Max texture size to 750. Shading rate to 1.5 . And rendered the two hunks. Then composited them in Photoshop. Whew!!!! What seems to have done the trick??? Turning off body parts of the second character. Unti I did that, the renders still crashed. This was the character that was wearing the default HyperReal texture. Maybe when I ran the python script for the texture it encountered some weirdness and created the shaders and texture in a more humongous fashion than usual. I just don't know. I'm glad I finally got the render. Too bad I had to waste several evenings doing it. Thanks for your help and suggestions, All!!!! G.hehe i havent done a render in 6 months without splitting it up lately i've been making 300dpi poster sized renders, for fun the last one i split into 150 (10x15) seperate renders just to get the quality and still render it without crashes also learned that if you move camera right, you can keep the same view, and render a full screen (maybe obsolete due to P6 new area render, but it seems to work better for rendering big pics)
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Attached Link: http://www.fotoonz.com
Hi! I've beaten my brains out all week trying to render my latest 'toon in Poser. It's ratracer's CafeII with two characters. At 800x600, the render works. At 3500x2700, it fails every time. I've had the bucket size as low as 8!! And the max texture down to 750. No dice. Both characters have the HyperReal textures on them. Could this cause a problem??? Thanks!! Gordon