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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Speaking of Lightwave stuff...


SamTherapy ( ) posted Sun, 05 February 2006 at 12:51 PM ยท edited Mon, 10 February 2025 at 4:53 AM

I have some awesome looking Alien typr Lightwave stuff but they are ludicrously high poly count. Anyone know of a relatively painless way to reduce the poly count so Poser won't cry when I try to shoehorn them in?

Don't have Lightwave, BTW, I'm converting them with Deep Exploration.

Message edited on: 02/05/2006 12:52

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nruddock ( ) posted Sun, 05 February 2006 at 1:07 PM

Blender has polygon decimation.


SamTherapy ( ) posted Sun, 05 February 2006 at 1:33 PM

Thank you.

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RealDeal ( ) posted Sun, 05 February 2006 at 8:35 PM

Polytrans does a good job of converting and shrinking poly counts; if you are talking about a something thats a lightwave freebie, point it out and I'll see what i can do.


SamTherapy ( ) posted Sun, 05 February 2006 at 9:35 PM

Attached Link: http://www.lwg3d.org

Right you are. Many thanks. There are some first class Alien models at the linked site. The ones I'm really interested in are the Space Jockey and Nostromo.

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RealDeal ( ) posted Mon, 06 February 2006 at 4:56 AM

Yike. that jockey is too big for my RAM to handle.


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