Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)
If you set a UI preference dot, that will go a long way to ease the frustration of everything moving around on you. I hear that the Pro Pack fixes the default folder bug. Maybe they'll make another patch after they get the bugs out of the Pro Pack. You can delete a morph dial with the Heirarchy Editor. You will need to check the "show all parameters" box. Or use Morph Manager. I don't think you can move the dials, not even with Morph Manager.
And I would like the ability to change the material colors of all parts of a figure at the same time, the way you can the textures and trans, etc. I find it quite a pain when I want to white out all of the material colors, or change the ambient color for the whole figure, to have to go through each and every part to do so.
I would like to have floating tool bars, and a full screen work area. Also I think it would be nice to be able to see the transmaps and textures on clothing when you save them instead of a dim transparenace. Finally I would like to built in brower for textures and transmaps so that you could see them before you aply them, if you can't save them. (see above)
Yes to all Butch suggested, and to the idea of having different folders open--MS Word, PSPro, whoever, have a context sensitive default folders for certain things. How 'bout opening a texture would default to the textures folder, or .objs would default to the geometries? Not ALWAYS the last place you opened anything... GrayMare
The rendering bug cured that pulls the model into streaks into the top left corner of the screen when the user has text-edited extra Weld commands into the CR2 file like Bloodsong recommended. Re IK chains: Bugs to be cured in converting coordinates between IK-on and IK-off modes. In CR2 flles preferably a seperate inkyActor `chapter' to handle properly the extra articulation created by IK-parenting an IK-goal to something. Ability to weed out unused materials. Some Poser models' CR2 files contain a confusing archaeology of disused materials, so the user finds pairs like "nipple" and "nipples" in the same model. My utility GETCOLTX, among other things, lists (but does not delete) unused materials in a CR2 file by comparing with the .OBJ file. Ability to tell Poser's renderer to make the texture map color overrule the material color instead of combining with it. Ability to install (and delete) an alternateGeom without a lot of fiddly text editing. Clicking an alternateGeom's parameter dial to show a dropdown menu of the names of the alternative geometries. (My two frogman's rebreather model's breathing masks both have alternateGeom's.) Cure various faults in handling of curve chains: necking-off; funnies when an offset or rigid part of child of a curved part; funnies wheh a curve chain is an IK chain involved in an IK-circle, including (a) sudden jumps between frames when the chain is animated and (b) the chain zigzagging due to some misbehavior of whatever spline-fitter is used to work out the path of the curve chain. When welding the join where a rigid part joins a non-rigid part, move the edge vertexes on the non-rigid part right up to the corresponding edge vertexes on the rigid part.
The Python scripting feature included in ProPack is probably going to let our programming compatriots address some of these things. Phil C has posted a script in the ProPack Freestuff that sets all the materials of a figure to white. I don't know enough to write one myself, but it looks like the morph dials are accessible in Python, so a dial management utility seems possible. The entire community's collective knowledge level (pro and amateur) is taking a leap forward right now.
The slaving bug cured. Currently, if channel A in actor P in model X is slaved to channel B in actor Q in model Y, when models are added or deleted on the stage, the slaved channel is liable to choose a new master for itself, namely a channel B in an actor Q in any other model on stage that has the same name as Y as defined in e.g. this text in the CR2:-
figure
{
name <i>name</i>
You know, a couple things that would really be nice would be: Layers- just like a dtp program or Photoshop, something that was an outer layer would always render if it was in front of an inner layer, thus no more poke-through on clothing items. It would still be necessary to get a half-good fit, otherwise the figure might look like it was squezzed into the clothing, but maybe you can see the possabilities. Mutiple conforming- This one would be a lot easier to impliment, pick mutiple items, have one button to conform them all at once.
Auto-conform would be useful :: for any character which is parented to another, a menu option to use its parent's joint settings for all its actors that the parent has an actor named the same as it. no more poke-through on clothing items This wouldn't always work. If she has a low-cut front of the neck, the back of the neck of her dress would hide the flesh that the low-cut dress was meant to reveal. If she is fatter than her dress, she would still spill out of it at the sides. Optional multiple-choice smart parenting :: e.g. a pistol to aither hand or to its holster. Smart characters. I can make a character smart, by altering its CR2 file the same way as with smart props, and the smartmess works when the character is loaded; but Poser locks up when I try to delete the smart character. Optional smart IK-parentage, e.g. a breathing set smart-ordinary-parented to its user's chest and its breathing mask smart-IK-parented to its user's head. A sort of pose file that can pose two (or more?) models at once and get them in the right position and normal parentage and IK-parentage relative to each other, e.g. a Poser man and my flamethrower model if he is wearing and firing it.
Hi Folks! I think all the ideas and ideals here are great. But I wonder: what kinds of tradeoffs would a feature-rich program like that require--especially in price and RAM? Although Poser is gaining stature among digital professionals (as well it should), its low-end price makes it attractive to general consumers. But it is a RAM-hungry application. I have to allocate at least 128MB just to get Poser to know it's running, by far the most demanding of any software I run, including Photoshop. I wonder how much version 5 running on Max OS X or Windows XP is gonna require? And will it still weigh in under $200? Once the price stays past that point, even with an academic discount I would have to justify its purchase. I'm already having to shell out lots of money each year to keep my software for professional activities up do date. Maybe it's time for someone to start developing Poser plug-ins, much like the add-on characters available from DAZ, and create a market for the kind of stuff someone can purchase to enhance Photoshop. I'm not trying to cast a pall on all this optimism--just thinking out loud. Peter (Dr Zik)
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