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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Texture application to imported 3DS Models into poser?


Ondine ( ) posted Sun, 25 March 2001 at 7:36 PM ยท edited Sun, 12 January 2025 at 12:50 AM

I have been working in 3DS and importing my new models into poser and finding that none of my textures are showing up on my new objects. I am able to assign colors, lights and almost anything else in poser. Is there something I am missing in 3DS or poser as in an export/import pluggin? Do I need to convert the new 3DS model? Any advice would be very helpful. Thank you in advance. 8)


Dragontales ( ) posted Sun, 25 March 2001 at 8:57 PM

Not sure if this is it, being new myself, but are you assigning the materials in poser, not just the colors? From what I've seen, you need to reassign the materials after you import the object. The materials aren't just automatically known to poser. (I think... :) )


clodhopper ( ) posted Sun, 25 March 2001 at 10:26 PM

I just figured this out yesterday. when you wanna use a 3ds model in poser, I beleive that the best way is to import it into poser as a 3ds, then export it to a .obj inside poser. then reimport the model as a obj. Then you still have to assign the map, but it will save as a obj. I had problems using export to obj inside 'max; I got goobers. But poser exports to obj just fine, uvw is preserved too, and "conform to" function is enabled. yea, don't try to keep it as a 3ds format, wave front ojs are the way to go in poser. Hope it works for ya Clodhopper


ookami ( ) posted Mon, 26 March 2001 at 6:35 AM

That's EXACTLY what I am trying to do. But how do you keep the size and placement intact?


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