Thu, Jan 9, 2:12 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Uv Mapping night mares.


Mordikar ( ) posted Thu, 16 February 2006 at 4:19 PM ยท edited Wed, 08 January 2025 at 9:14 PM

Ok i really like the modling part .. i despise grouping and I must admit now that my mad uvmapping skillz are like a 2 month old playing xbox .. I can't uv map the hauberk, the coif, or the shoulder pads with out getting nasty stretching and wierd anomolies ... Then again i'm just doing basic planar mapping so i can show you my problems .. but trying to map this any other way I can think of inclusing splitting off the arms and such just aren't working. I've been stuck at uv mapping for over a week now and to be honest i'm making no progress at all..


Mordikar ( ) posted Thu, 16 February 2006 at 4:21 PM

file_327336.JPG

a small collage of screen shots. I used the demo of uvmapper pro so i can get a supper small checker texture on it and show you guys the problems i'm having with the hauberk. this way i could screen capture. Unfortunately all i have to use for my real mapping is an old free version of uvmapper...


Mordikar ( ) posted Thu, 16 February 2006 at 4:23 PM

as you can see the front looks relatively ok .. but the sides and the sides of the breasts go insane .. as do the seams for the arms ...


DCArt ( ) posted Thu, 16 February 2006 at 4:33 PM

That's standard for planar mapping ... To explain, think of a deck of cards that has a design printed on the back of the deck. The card is a flat plane. When you stack all of the cards up in a pile, the design on the back sort of repeats along the sides ... That is what is happening with your planar mapping. The plane is only a cross section that repeats from front to back, so you notice stretching on faces that don't lie along the same plane as the front. If you are using UV Mapper Pro, you can spread the outer edges of the model, and then relax the UV's so that they smooth out a bit. I think there are some tutorials on UV Mapper's site, or in the UV Mapper forum here.



Mordikar ( ) posted Thu, 16 February 2006 at 4:39 PM

well the pro is just a demo to show you what i'm getting (it's easier to screen capture. Unfortunately i'm stuck with uvmapper ameture (free) version .. I do free stuff items.


pakled ( ) posted Thu, 16 February 2006 at 4:55 PM

Attached Link: http://www.wings3d.com

there are other programs that UVMap. Don't know if it's worth your time (depending on how you feel about UVMapping..;) but Wings 3d will allow you to UVMap meshes. There's several tutorials out there on how to do it. And it's free..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Mordikar ( ) posted Thu, 16 February 2006 at 5:06 PM

as much as i wouldn't mind learning wings .. wings and i don't get along. My pc hates it for some reason my maching slows to a crawl and i'm running a p4 3 gig with 512 megs of ram .. it just doesn't like the program


xantor ( ) posted Thu, 16 February 2006 at 5:44 PM

Spherical mapping might work better, or cylindrical.


RubiconDigital ( ) posted Thu, 16 February 2006 at 6:44 PM ยท edited Thu, 16 February 2006 at 6:45 PM

Attached Link: http://files.seriouszone.com/download.php?fileid=198

You could try this Mordikar. Lith Unwrap is free and also gives you a texture shaded preview. It's another option to consider, perhaps.

Message edited on: 02/16/2006 18:45


Mordikar ( ) posted Thu, 16 February 2006 at 7:08 PM

thank you I'll check into it hopefully it will help


pakled ( ) posted Thu, 16 February 2006 at 8:02 PM

thanks..I forgot Lithunwrap..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Mordikar ( ) posted Thu, 16 February 2006 at 8:33 PM

for those of you who know lithunwrap ... any idea why it's finding 500+ groups in an obj with head, neck and chest?


fls13 ( ) posted Thu, 16 February 2006 at 8:52 PM

Map it the way a real set of clothes would be on a pattern. Sleeves are separated, by groups if you have them or just drag the select tool, and everything is mapped cylindrically.


RubiconDigital ( ) posted Thu, 16 February 2006 at 10:39 PM

Can you post a screen shot of the Lith Unwrap screen that shows all the groups?


Mordikar ( ) posted Thu, 16 February 2006 at 10:41 PM

i'll try tommorow if i can get it to open usually theres "too many groups"


R_Hatch ( ) posted Fri, 17 February 2006 at 1:41 AM

There's also Blender, which has LSCM unwrapping. This method is similar to the one used to map the generation 3 Mil figures. Get Blender here, then read this tutorial or watchthis one :)


Mordikar ( ) posted Fri, 17 February 2006 at 7:53 AM

blender looks cool .. maybe this will do what i need. gonna play with it and find out.


UVDan ( ) posted Fri, 17 February 2006 at 8:45 PM
Forum Moderator

The sleeves definitely need to be mapped separately using the cylindrical option. The rest might map box option better than planar option. You could then take the pieces of the box map and piece them together like a pelt map to get your seams to come out better.

Free men do not ask permission to bear arms!!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.