Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
That's standard for planar mapping ... To explain, think of a deck of cards that has a design printed on the back of the deck. The card is a flat plane. When you stack all of the cards up in a pile, the design on the back sort of repeats along the sides ... That is what is happening with your planar mapping. The plane is only a cross section that repeats from front to back, so you notice stretching on faces that don't lie along the same plane as the front. If you are using UV Mapper Pro, you can spread the outer edges of the model, and then relax the UV's so that they smooth out a bit. I think there are some tutorials on UV Mapper's site, or in the UV Mapper forum here.
Attached Link: http://www.wings3d.com
there are other programs that UVMap. Don't know if it's worth your time (depending on how you feel about UVMapping..;) but Wings 3d will allow you to UVMap meshes. There's several tutorials out there on how to do it. And it's free..;)I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Attached Link: http://files.seriouszone.com/download.php?fileid=198
You could try this Mordikar. Lith Unwrap is free and also gives you a texture shaded preview. It's another option to consider, perhaps.Message edited on: 02/16/2006 18:45
There's also Blender, which has LSCM unwrapping. This method is similar to the one used to map the generation 3 Mil figures. Get Blender here, then read this tutorial or watchthis one :)
The sleeves definitely need to be mapped separately using the cylindrical option. The rest might map box option better than planar option. You could then take the pieces of the box map and piece them together like a pelt map to get your seams to come out better.
Free men do not ask permission to bear
arms!!
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Ok i really like the modling part .. i despise grouping and I must admit now that my mad uvmapping skillz are like a 2 month old playing xbox .. I can't uv map the hauberk, the coif, or the shoulder pads with out getting nasty stretching and wierd anomolies ... Then again i'm just doing basic planar mapping so i can show you my problems .. but trying to map this any other way I can think of inclusing splitting off the arms and such just aren't working. I've been stuck at uv mapping for over a week now and to be honest i'm making no progress at all..