Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
another helpful hint regarding the ground plane - the texture will not tile, so if you use a 100x100 pixel texture, it will be stretched on the floor. Best way if you want a tiled texture is to use the fill tool of your favorite texturing program (I use psp 7) and fill a 512x512 sqare with your selected pattern. Use that as the texture map for the floor and you're all set. Kate
Just my 2 cents on this. Don't use the "ground plane" at all. I've always found that it doesn't corectly render shadows. This may have been fixed in the most recent version, but I still keep away from the "ground plane" as a rule anyway. Remember, this is just MY opinion. I use one of the many cubes and planes in the props section to make a quick plane. You can better apply textures and they cast/receive shadows far better than the "ground plane". I also create my own floors and such. A very easy thing to do and you have exactly what you want and do not have to rely on the quirkyness of the "ground plane". James
Hi Folks! All of this advice is good, but jschoen makes some salient points. One thing you should keep in mind kiru is that default setting for the Ground Plane is an infinite plane. You may not want that in all situations. Strecthing the Box_1 object so that it can serve as a ground, fllor, or rug gives you, IMHO, a bit more versatility in scene building. And you can tweak the transparency of the textures to simulate some nice subsurface effects, such as water, mud, fog, etc. I hardly ever use the default Ground in Poser. BTW James, expect a private note from me tonight about that software we talked about. Peter (Dr Zik)
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I applie the texture under materials, but I get straight grey floor in my render.