Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2025 Jan 22 4:32 am)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Cute... you've got a little train set going already! :o) But seriously... you've really got this thing on the road... the rails... whatever. Now that I've seen the scale of this thing in relation to the details, I think that the glass parts of the front part of the train look tremendously oversized. In effect, it makes the whole train look tiny. Just a suggestion to keep your sense of scale consistent ladders are to scale, but the doors are oversized, so the glass looks oversized... so do the hatches on the bulk container car. With all these oversized elements, the train now looks smaller. Just some nitpicking... keep going. :o) Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
ok, suggestions noted mr moe :), i'll try adjusting the size of the front glass, from 1.2 m to 400 or 500mm. as for the doors on the box car there isn't any glass , but i'm thinking of shrinking the door to just big enough for a rudeboy to be loaded. lastly shrink the hatches to maybe 1m thx again moe, i think your making me a better modeler, or being a pain in my ass haven't figured that out yet. lol j/k bud cheers seano
I have a small suggestion. When looking at the model, it looks a bit odd to look through the front window and to see right into the back of the train. You should make an internal wall, with a door, for a drivers compartment, that seperates the front section of the first part from the rest. And a small tip. I have a very low polygon model of a wooden mannequin that I import into every scene that I make. I just park the mannequin off to one side. This helps me to keep things in scale, and "grounds" me in a visual image from the real world, instead of just relying on measurements. It is easier to judge visually if a door looks too big if you can see a human shape next to it.
Your specialist military, sci-fi, historical and real world site.
Coooool... now while you're at it, can you please reduce your images to less than 900 pixels wide, so moron's like myself don't have to horizontal scroll to see the whole picture. It would also be nice to have them optimized for grayscale so that the entire thread loads nice and quick. Just a small request, my friend. :o) M
Mind Over Matter
"If you don't mind, then it don't matter."
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.