Thu, Jan 23, 4:41 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Ship bow wake


virtuallyhistorical ( ) posted Fri, 03 March 2006 at 2:15 PM · edited Wed, 08 January 2025 at 5:28 PM

file_330567.jpg

I'm after some advice on how best to create a ship's bow wake for this work in progress image. I know I could probably do something in Photoshop but I'd prefer to try and get it 'in camera'. Thanks, Mak

www.makwilson.co.uk


Irish ( ) posted Fri, 03 March 2006 at 4:33 PM

Check the Backroom here and click on Water - some really good tips there! :) Irene


jc ( ) posted Fri, 03 March 2006 at 5:09 PM · edited Fri, 03 March 2006 at 5:11 PM

Really nice job!
Not so easy to get such a perfect sun and sky.

Looking forward to the final render...

BTW, on my (calibrated) monitor, the shadowed parts of ship look a wee bit dark.

Message edited on: 03/03/2006 17:11


DigitalCelt ( ) posted Sat, 04 March 2006 at 2:04 AM

A good tutorial on wakes and foam here: http://www.paroge.com/vde/tutorial/default.htm I can also recommend "Sea Vue" by Monsoon - available over at 3dCommune.com, it has some very good effects in it. For a simple wake I sometimes use the text letter "V". Make it big, round the edges, apply a foam texture and position carefully. It will only work with a sea made from a terrain rather than a water plane, but with a bit of effort it can be quite effective.


virtuallyhistorical ( ) posted Sat, 04 March 2006 at 2:43 AM

Thanks to all. Irene: Will look. JC:Yes, the image still has a long way to go. I'll use GI probably and there are going to be lamps lighting various areas. DC: Thanks, will check them out. Mak

www.makwilson.co.uk


virtuallyhistorical ( ) posted Sat, 04 March 2006 at 2:46 AM

DC: That tutorial at Paroge 3D is perfect! Thanks. Mak

www.makwilson.co.uk


LostinSpaceman ( ) posted Sat, 04 March 2006 at 12:58 PM

Bookmark


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.