Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 6:42 pm)
just an impulsive reaction: you could complete the scene in all respects and let the camera move, then go into dope sheet or graphs and delete the camera's focal length, y and z keys (except for the start position). That would let it rotate but stay fixed at one spot.
::::: Opera :::::
Message edited on: 03/07/2006 06:22
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi Folks,
I'm doing a fly-by animation uilizing the "point at" feature.
The object comes towards the camera and then past it, with the camera tracking the object.
I've noticed that the camera position actually changes during the flyby (moving physically closer to the object it's pointing at) this causes the focal length to change as well.
Is there a way to lock the camera position so that it tracks the object but doesn't actually change its' set location?
Message edited on: 03/06/2006 23:43