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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Your comments please 4 my modeling work


BARTWORX ( ) posted Fri, 17 March 2006 at 7:14 PM · edited Tue, 26 November 2024 at 6:26 PM

file_334653.jpg

Hi all I'm just starting to do some modeling so i like to know if you got some hint or tips on my work. This is the first big thing i make and i don't have a clue on how to map this thing :} Its lots of different shapes and object now. So any comment on how to etc etc and even if you like it will be welcome. When its ready is gonna be free anyway :} Thnx Chris

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geep ( ) posted Fri, 17 March 2006 at 7:25 PM

Absolutely EXCELLENT !!!
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



frogster ( ) posted Fri, 17 March 2006 at 7:48 PM

Great work, will look knocked out when texture is added.


blonderella ( ) posted Fri, 17 March 2006 at 7:49 PM

echoing Doc Geep...this is simply outstanding work!! don't know much about mapping, but I'm sure you have your work cut out for you ;)~

Say what you mean and mean what you say.


stonemason ( ) posted Fri, 17 March 2006 at 7:52 PM

with so many repeated elements you should really have done the uv's as you modeled it : what are you modeling in?

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BARTWORX ( ) posted Fri, 17 March 2006 at 7:59 PM

This is modeled in 3dmax. But i normaly only do light fx and lighting in 3dmax So thats why the mapping is a bit of unknown to me. This is almost the first time i make something instead of doing the light fx. @ stone mason do you mean every thing i put in there i have to map directly :{ I think i got a lot of work cut out for me then! wow.... And i did the repeated elements just with the mapping in mind. So i can use one map for many panels etc etc :} That was smart of me or not :} Chris

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stonemason ( ) posted Fri, 17 March 2006 at 8:13 PM · edited Fri, 17 March 2006 at 8:14 PM

yea,if your making a wall with several cloned pipes on it..if you start by making one pipe,then uv map it...then you can clone it all over the place & it will keep the mapping applied to the first pipe.
ditto for any materials you might apply to it
it's a good time saver & ensures all uv mapping that needs to be identical..is identical.

you've also got a few cylinders & helix in there,those primitives should have uv's by default so you'll only need to adjust them to avoid stretching.

read up on the Max 'UVW Editor' & you should be set :-)

Message edited on: 03/17/2006 20:14

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Hyria ( ) posted Fri, 17 March 2006 at 8:14 PM

Very nice model there :)

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artbyphil ( ) posted Fri, 17 March 2006 at 8:19 PM

nice moddeling, looking good to me:)

 


jt411 ( ) posted Fri, 17 March 2006 at 8:34 PM

I think some nice dirty, rusted, and decaying textures would really do this some justice. Outstanding job so far! You'll have to let us know where we can find this when you're done.


FSMCDesigns ( ) posted Fri, 17 March 2006 at 8:47 PM

Looks great and Stonemason is correct, should have mapped it as you go, would have saved you a lot of time and headaches. If you are not used to texture mapping, the fun is about to start, LOL Looks complex, please try to optimize it as much as you can.

Regards, Michael

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svdl ( ) posted Fri, 17 March 2006 at 9:33 PM

Looks great! What version of MAX do you use? I have major trouble with exporting to .OBJ from 3DS Max 6, the mapping gets all screwed up on export. Got to redo just about everything in UVMapper, and that's a regular PITA when it comes to mapping clothes with wrinkles and folds.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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xantor ( ) posted Fri, 17 March 2006 at 9:38 PM

It looks great. How do you map something as you go?


stonemason ( ) posted Fri, 17 March 2006 at 9:57 PM

"How do you map something as you go?" assuming your modeler has uv mapping abilities then you just uv each part as you make it,if I'm doing a building with 20 windows in it..I'll model one part of the wall with one window..then you just clone that part around to make up the rest of the building I use it for everything,so many of my sets have parts that are cloned around the scene that mapping them all seperately would be a pain. imagine a wall with 300 bolts dotted around the place...no way in hell am I mapping 300 bolts as seperate objects so it's much easier to map one bolt & clone that. alot of the functions in Max come with uv's by default too,making scifi cables would be a good example as it's only a spline..if you have mapping coords checked at creation time then you could make the squigliest cables ever & it will still have perfect uv's. likewise if your modeling clothing,you might start with a low res cage with a symmetry modifier on it.you should really try & uv map the low res cage before subdivision,& unless your using the pelt mapper I'd suyggest mapping only one half of it & using symmetry to carry the uv's over to the otherside Sydl..a few people have had problems with uv's not sticking,you might be missing a stage at export time..or maybe you need an x-form modifier. post over in the Max forum with your export workflow & I'm sure we could help,with all the uv tools Max offers you really should try & get it done in Max squigliest?!..did I just invent a new word? Cheers Stefan

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Casette ( ) posted Sat, 18 March 2006 at 2:41 AM

FANTASTIC WORK


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Acadia ( ) posted Sat, 18 March 2006 at 2:46 AM

Wow!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



dadt ( ) posted Sat, 18 March 2006 at 3:22 AM · edited Sat, 18 March 2006 at 3:23 AM

Great modelling. Don't worry too much about mapping,almost everything in your scene will be perfect with procedural textures.

Message edited on: 03/18/2006 03:23


thefixer ( ) posted Sat, 18 March 2006 at 3:23 AM

Stunning modelling work Chris, looking forward to some stuff from you in the MP.

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Cofiwch Dryweryn.


barrowlass ( ) posted Sat, 18 March 2006 at 5:25 AM

Awesome! wouldn't know where to start with that! Great stuff!

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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dirk5027 ( ) posted Sat, 18 March 2006 at 6:13 AM

I don't know if modeling is an art or maybe more of a craft, but how you guys do this amazes me, blanking brilliant, kudos


Tunesy ( ) posted Sat, 18 March 2006 at 6:59 AM

Good job, Bart.


BARTWORX ( ) posted Sat, 18 March 2006 at 7:01 AM

WOW ! just the word WOW come's to my mind.. Thnx people you make me feel good today :} But i think i'll start over with this thing and map things when i model. I did try to start mapping but stonemason is right its a pain like this. i got to map all the pipes piece by piece now. And doing it al over again should make up the time mapping this. PS ... is there an AA for moddeling im getting addicted :} Chris

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svdl ( ) posted Sat, 18 March 2006 at 7:09 AM

Thanks stonemason, I'll hop over to the Max forum. I really like the modeling tools of Max, they're just what I want.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Neyjour ( ) posted Sat, 18 March 2006 at 11:32 AM

Wow! Awesome modelling! That looks fantastic! :)

"You don't know what we can see
Why don't you tell your dreams to me
Fantasy will set you free." - Steppenwolf


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