Wed, Dec 11, 3:29 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)



Subject: How to remove "prop" from figure's .cr2 file


marija ( ) posted Wed, 22 March 2006 at 4:01 PM · edited Thu, 15 August 2024 at 5:40 AM

I create an object in Anim8tor, export it to Poser 5, in setup room I create bones and save the object as a figure but still the description always holds that "prop" description since it was a prop before I saved it as a figure. if I just alter that word "prop" I screw up the whole file. How do I remo ve the prop references and make this object a true figure? Thanks for help. Marija


xantor ( ) posted Wed, 22 March 2006 at 9:24 PM

If the word prop is in the figure`s name then select the body of the figure and in object properties change the name to the one you want. Remember to save the figure back to the library to keep the changed name.


Jules53757 ( ) posted Thu, 23 March 2006 at 2:05 AM

Scroll down nearly to the end of the CR2, direct after all the actors you will find a section that starts with: figure { name prop 1 Change the prop to the name you want. You can do this also with all the Unimeshes and other nameless figures so that they show up as V3, M3,... and no longer as figure 1, figure 2


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


xantor ( ) posted Thu, 23 March 2006 at 5:32 AM

My way is exactly the same, though it is done inside poser its self.


Francemi ( ) posted Fri, 24 March 2006 at 2:02 AM

It might not be that but sometimes I notice that when you go in setup room, create the bone then go to Group Editor... the prop name shows up as a group in the Editor. If that is the case, delete this group then click on AutoGroup. You'll be left with only bone_1 group. In Pose Room, you can rename both in the Parameter menu.

France, Proud Owner of

KCTC Freebies  


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.