Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Look into Vue's rendering-, atmosphere- and sun/lights-settings, and adjust those to the quality you want to obtain. It is really "easy", to have Vue render a "simple" object in many, many hours... ;-) Depends on what one ask's it to do... :-) Look at Peggy Walter's "guidelines" http://users.tns.net/~mwalter1/
I have absolutely no proof of this, just a gut feeling...
I suspect (in fact I'm almost certain) that Vue converts all "foreign format" imports to its own internal format (.vob, probably). There could be a difficulty with the transformation from .obj to .vob, which requires more time to resolve, especially if .vob is a format which differs substantially from .obj, 'cos of emphasis on some sort of performance optimisation (possibly in memory used)...
Or not...
Cheers,
Diolma
Edited to add the obvious: Once a .obj has been loaded (and if you're intending to use it again in a different pic), save as .vob... But you knew that already, I suspect..
Message edited on: 03/23/2006 14:58
The plot thickens. I made a similar object but much simpler with only 14 holes. The unsmoothed mesh was 180 polygons and in Vue was also 180. After smoothing the mesh was 720 polygons but in Vue was 960. After smoothing again it was 2880 polygons but in Vue was 4320. I can't see any logical reason for this.
Hmmm... Interesting (if only for "Why The F*k" purposes...) Does Vue have a "smoothing angle" that kicks in? That might account for it. If I have time tomorrow (and if I remember), I might frt about with this, starting from a cube, then smoothing etc. til the poly count differs... It'd be nice to know... (Unless, of course, anyone more knowledgable chimes in..) Cheers, Diolma
Hi dadt I don't know if you own Poser or not, but if I have any issues importing other formats to Vue, I import them to Poser 6 instead, save as .PZ3, and then import that to Vue. Not a 'fix' I realise, but if you can get the object into Vue ok, then you can save as a VOB, and then hopefully find that will load a great deal faster for you, Kind regards
If Vue blocked on exporting the data to obj, there seems to be a problem with the mesh and Vue's calculus...
I had problems with preceeding versions of Vue, with hollow or other complex objects. Especially, when the thing was mathematically exact, symmetrical, and centered at zero, so many opposed points just differed by the +/- prefix, but not in ciphers. Came up with lacking faces, holes, had points at 32thousand (seems to be some kind of infinity). But mostly, it just ran into a wall and blocked.
Haven't had such problems lately (unchecked "resize and center").
I encounter difficulties when importing complex dxf architecture into Vue. Those I pass over to the free Cinema4d v.CE6, where I can check for errors, and export via 3ds to Vue (ignoring the alert for out-of-date textures).
Up to now, that worked clean and fast, here.
"The plot thickens. I made a similar object but much simpler with only 14 holes. The unsmoothed mesh was 180 polygons and in Vue was also 180.
After smoothing the mesh was 720 polygons but in Vue was 960.
After smoothing again it was 2880 polygons but in Vue was 4320.
I can't see any logical reason for this."
I'm guessing Vue is probably triangulating all polys greater than 3 sides, as it does when importing objects, as triangles are guaranteed to be coplanar. And since it appears there are a number of concave polys, it is taking it's time.
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I loaded a wavefront object and it seemed to take forever so I did some comparisons using the same object loading into empty scenes.
Vue 5I ---- 293 secs
Bryce 5.5 ---- 25 secs
Poser 6 ---- 18 secs
Carrara 5 ---- 7 secs
Why such a large difference?
Message edited on: 03/23/2006 07:54