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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: flattening body parts


bagoas ( ) posted Sun, 26 March 2006 at 10:55 AM · edited Fri, 26 July 2024 at 12:54 PM

Simple qustion: is there a way in Poser to make certain parts of the geometry flat as not to pass trough a certain plane, like a face pressed to a window or belly and breasts pressed flat when laying on the floor?


bagoas ( ) posted Sun, 26 March 2006 at 11:51 AM

I think you need to re-send your message, Mormodot


4blueyes ( ) posted Sun, 26 March 2006 at 12:11 PM

Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=ockham&Topsectionid=0

You might want to try "No Poke" python script by ockham if you have Poser 5+ Or magnets or ClothRoom calculations come to mind ... Michal 4blueyes


momodot ( ) posted Sun, 26 March 2006 at 12:32 PM

Sorry. The Internet is acting very bad for me this morning. I believe people have clothified body parts? Maybe Ockham's Eureka script in Free Stuff could be used? I think Wings has a flatten function.



jonthecelt ( ) posted Sun, 26 March 2006 at 2:32 PM

If you wanted it animated (or even if you didn't, I guess), then the thing you could do that has been mentioned before has been to create a mgent that deforms the face/body part, and then parent it to the 'hard' object. Make sure you have the magnet zone, falloff and everything set as you wish. Then as the body part comes into contact with the deformer, it will squish realistically. Wish I could show you an example, but it's not something I've gotten round to, or so far needed to, try. jonthecelt


Chippsyann ( ) posted Mon, 27 March 2006 at 10:44 AM

"jonthecelt" is there a tutorial for doing this? I've been trying to find something that would create this effect for a long time; do you remember where it was that you heard of it? I'm very intrested in this item.



jonthecelt ( ) posted Mon, 27 March 2006 at 12:33 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2299088

This is the main thread, which details how to use magnets to deform objects. It starts with examples of using a 'soft' surface being deformed by the figure, but lower on down are a couplle of examples of the same technique being reversed, and having the character's skin being deformed by a 'harder' object. There is a python script by ockham mentioned, called eureka, that allows for props to be deformed by figures... the advantages that magnets have over the script are that a)it can easily be reversed, allowing the skin to be deformed by the object; and b) you can see a real time result of the deformation, instead of leaving the script to calculate it and work it all out by trial and error. This isn't to knock ockham's work at all, but in the work you're describing, I think magnets will do it best. Hope this helps... jonthecelt


bagoas ( ) posted Tue, 28 March 2006 at 11:24 AM · edited Tue, 28 March 2006 at 11:33 AM

Thank you all for your help.

I tried magnets, of course, but they are a chore to use this way on curved body part objects like breasts that will deform heavily when pressed towards a flat surface. To make a curved surface flat with a magnet, the falloff curve is to be tailored to match the form of the breast. Since the breasts of a good modern model are not circular-symmetric, there is no good solution.

I tried to locate the Eureka script, but I could not find it. What comes near to it is NoPoke. That script searches the limiting prop geometry from a mesh. For my purpose it could be much more simple because my limiting geometry is decribed mathematically: Y==0). It basically does the same thing, though.
Was the Eureka script simpler; a predecessor of NoPoke maybe? If so I would appreciate any pointers where to find it.
In the mean while I will try the Wings route.
Again, thank you all.

Message edited on: 03/28/2006 11:33


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