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Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)
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MarkBremmer had an answer for this in a fairly recent thread, along with a dandy wave displacement map!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
This is all on MacOSX. I don't know if it applies to Windows. Once I add displacement to an infinite shader, it converts to being a regular plane. I mean, it's still labelled as an infinite plane, it just isn't. And backing up the steps that led there won't restore it to infinity - only restoring the file. But I can add bump maps to infinite planes, no problems (moving forward or backward in time). Has anyone found a way around the displacement issue? It puzzles me that bump maps work, but displacement maps don't...maybe I missed something?