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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 18 2:45 pm)



Subject: moving morphs to clothing


Mordikar ( ) posted Fri, 07 April 2006 at 9:00 AM ยท edited Thu, 19 December 2024 at 5:12 AM

Ok, I've seen numerous complaints on the forums from people wanting all the morphs from a figure included in clothing items. I'm afraid i don't quite understand how that would be possible. aside from exporting 20 - 100 meshed with each morph dial set to 1.0 then practically rebuilding your entire mesh to make it fit those shapes as morphs... how would one accomplish this? I didn't think you could just pull the morphs from the original figures because the vertcies won't match and poser should puke when you try to load the morph. Is there a way to pull the full body morphs and put them into a completely diffrent mesh object? I know i'm not a merchant but i'd like to improve my freebie items as best i can and if this is something that i can do without spending months upon months pushing points around i'd like to learn.


4blueyes ( ) posted Fri, 07 April 2006 at 9:05 AM

Unfortunately you cannot pull the body morphs from one figure to another. All morph fittings are based on tweaking the mesh so it looks like it fits the figure, be it Wardrobe Wizard, Clothing Converter, the Tailor, poser magnets, rebuilding the mesh in a modeller and the like. Some ways are easier than other, some are cheaper and some produce better results. All in all it is the old vertex pushing to create an IMPRESSION that something fits something :) Michal 4blueyes


adp001 ( ) posted Fri, 07 April 2006 at 9:23 AM ยท edited Fri, 07 April 2006 at 9:32 AM

Have a look at this: MORPH-CLONER (edited to open it in a new browser window)




4blueyes ( ) posted Fri, 07 April 2006 at 9:29 AM

Quote - "Have a look at this: MORPH-CLONER"

"Note: Not all morphs copied to another Poser compatible figure may work, if the target figure uses a different mesh (geometry)." A clothing item IS using a different mesh (geometry) unfortunately. Michal 4blueyes


ynsaen ( ) posted Fri, 07 April 2006 at 10:21 AM

Attached Link: Here's Your Solution

here ya go. You don't *move* morphs into clothing. You *create* morphs for clothing. When people talk about moving morphs into clothing, they typically don't realize what they are actually talking about. The link above will take you to a great way to get started in adding the basic morphs. Using the toolkits there, you can then tweak the basics and create morphs that will match anything ya want.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Mordikar ( ) posted Fri, 07 April 2006 at 10:42 AM

that rather cool. unfortunately i tend to modle for posette. though i have been considering moving to another figure... maybe this will help push me along.


ynsaen ( ) posted Fri, 07 April 2006 at 10:57 AM

Get one set, see how it's set up, and then create magnet sets for posette. Then use the script to add the morphs.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Mordikar ( ) posted Fri, 07 April 2006 at 11:05 AM

nods good point i'll have to look into it :)


Letterworks ( ) posted Fri, 07 April 2006 at 11:08 AM

Unfortunately as ynsaen and 4 blueyes have said, most people that want every morph added into the clothing don't realize the work it takes. And the more complex, detailed and realistic the item the more work it takes to re create the morph. I find it MUCH easier to create a new clothing object than to take an existing one and change it to fit a new body shape. Magnets, cloth room, and Morph makers all tend to cause distortions that need to be remodeled by hand, at least anything but the most generic shapes. Wardrobe Wizard gives the best results but even it isn't perfect by any means. It tends to choke (for ME at least) when you try to convert clothing with very realistic wrinkling and smalle detail work. mike


Mordikar ( ) posted Fri, 07 April 2006 at 11:30 AM

Thanks for the advice. Upon further investigation it seemes posette has 1 full body morph (superhero) which no one uses. Other than that the only useful morphs are the breast morphs and in rare situations, a handfull of the face morphs. So it would seem for the most part that this isn't a major deal for now. Also poser 4 doesn't support pythin scripting. Yes i need to upgrade and i'm looking into it i'm just not sure to what and when and if i should hold off for poser7 or not. I do appreciate all the help and input that has been provided. you have given me a lot to look into and at least a good starting point for when i decide to upgrade.


adp001 ( ) posted Fri, 07 April 2006 at 11:56 AM

Another good reason for upgrading to P5/P6 is the cloth room and dynamic morphing. For me it works perfectly and handles any (custom) morph I used on the underlying character.




Tashar59 ( ) posted Fri, 07 April 2006 at 2:37 PM

So what's up. Everyone pissed at using Tailor? Around a lot longer than all the other ones. Have to agree with the upgrade. I create most of my unique character PBM in the cloth room.


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