Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
So far, with the time I have, I've been able to UV unfold models in Hex 2 after a lot of trial and error and have managed to import the models as OBJ into Carrara 5 with their UV maps imported correctly.
www.youtube.com/user/ShawnDriscollCG
I have found that I forget to validate when using displacement and then lose it so I am glad I have been practicing. You can't get it back with undo either. So if you have beeen working for awhile and then change tools or several other things you can lose it. However, I am getting a bit better with both. UV stuff is never easy tho no matter what you use. There is an art to it.
No need to think outside the box....
Just make it
invisible.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi All,
Has anybody been using Hexagon 2 models inside Carrara 5? Specifically Hexagon 2 models using UV Unfold, painted texture mapping and displacement.
If so how has it been working out? Do you find the two application totally compatible at this point?
I am wondering how well these applications are working together as I have seen very little produced with the two applications working together since the Hexagon 2 release. Especially using the new Hexagon 2 features of UV mapping tools, texture mapping and displacement.
Just Curious,
Steama