Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
If you're using Poser 6, then the node you want is the color math node. Set it to the bias function to adjust brightness or the gain function to adjust contrast. Run your texture map into value 1, then use value 2 to make the adjustment. For bias/gain 50% grey in value 2 is no change, less than 50% is darker/less contrast, more than 50% is brighter/more contrast.
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"If you're using Poser 6, then the node you want is the color math node. Set it to the bias function to adjust brightness or the gain function to adjust contrast. Run your texture map into value 1, then use value 2 to make the adjustment. For bias/gain 50% grey in value 2 is no change, less than 50% is darker/less contrast, more than 50% is brighter/more contrast."
This also works in P5.
There are lots of ways to alter the way an image map works in P5/6, (eg, to darken an image, just plug it in as usual, then reduce the value to less than 1.0, or to lighten it, increase the value above 1.0) - or change the diffuse node's colour (which can also add a "colour cast" to the texture) ....
Alas, I' m in no condition to add extra advice - maybe tomorrow... -- must go to bed now...
Cheers,
Diolma
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hi all!
i thought i read somewhere that you can alter an existing image map (the color) with a math value ...is this true?
and if so lets say that i wanted to slightly darken and/or lighten a map...what values would i start with? also, is it a math value or something else to do this?
thanks all!
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