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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: question about removing embedded geometry from props...


DarkEdge ( ) posted Wed, 27 September 2006 at 11:23 AM · edited Wed, 08 January 2025 at 4:43 PM

okay so i'm trying to remove embedded geometry for my prop, i inserted my refernce to the obj and have deleted all of the gobbygook and have the following:

{

version
 {
 number 6
 }
prop Belt:1
 {
 
storageOffset 0 0 0
 objFileGeom 0 0 :Runtime:Geometries:RaysDays:DarkBlade:Belt.obj

 }

prop Belt:1
 {
 name    Belt
 on
 bend 1
 dynamicsLock  1
 hidden  0
 addToMenu 1
 castsShadow  1
 includeInDepthCue  1
 useZBuffer  1
 smartparent hip:1
 creaseAngle 80
 channels
  {
  groups
   {
   groupNode Transform
    {
    parmNode Scale
    parmNode xScale
    parmNode yScale
    parmNode zScale
    parmNode yRotate
    parmNode xRotate
    parmNode zRotate
    parmNode xTran
    parmNode yTran
    parmNode zTran
    }
   }
  xOffsetA OriginX

and more stuff below this even. so my question is do i keep all of this extra stuff from parmNodeScale downward or do i delete all of that too?

Comitted to excellence through art.


amacord ( ) posted Wed, 27 September 2006 at 12:30 PM

leave it.


BeyondVR ( ) posted Wed, 27 September 2006 at 1:12 PM

Attached Link: External Geometry

You can take a look at this tut.  It's based on P4, but may help you.

John


mrsparky ( ) posted Wed, 27 September 2006 at 1:36 PM

Not a freebie, but fairly priced. Dimension3D's Tool Collection for Poser does this job brillantly.

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=37406 

The extraction tool in this set is so easy to use and has saved me many of hours of extra work.  

Pinky - you left the lens cap of your mind on again.



nomuse ( ) posted Wed, 27 September 2006 at 1:43 PM

The linked tute seems accurate. Trick is getting the geometry pointer correct. Poser is mostly insensitive to the displacement number, at least. This is the top of one of my prop files; { version { number 4.01 } prop scabardA { storageOffset 0 0 0 objFileGeom 0 0 :Runtime:Geometries:Princess:PTscabardA.obj } After cutting the "custom geom" stuff, your file starts from the first (and only), actor; prop scabardA { name scabardA on ..... By the by, easiest way to get the geometry "out" is to export obj file from Poser. However -- make sure you zero the prop, or be prepared to adjust the prop file again after you've opened the new one with the external geometry call. Fortunately, once Poser "sees" that external geometry is being used, it saves the file back to Library that way. (obviously the Forum software messed up the formatting of the above pp2 excerpts. Follow the indents in your original).


infinity10 ( ) posted Wed, 27 September 2006 at 7:47 PM

I would have thought the storageOffset line has a set of numbers (with decimal places) missing ?

Eternal Hobbyist

 


nomuse ( ) posted Thu, 28 September 2006 at 12:24 PM

Odd thing. I remember it being critical once upon a time to get that storage offset number right. And it was not the same for props and for figures. But I've just looked at some recent stuff that runs just fine on Poser 4 as well as P5 and P6, and it uses three zeros (make sure to include the spaces!) Les, are you listening?


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