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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 25 8:29 am)
No, in D|S you can save the information in a .ds/.dsb material preset but if the PoseWorks scriptand MPE won't do the job there isn't 9at this time) anything else that will. Try posting a request to the suggestions thread in the developer Discussions forum at DAZ - someone may be able to work out how to do it, either a new script like the PoseWorks one or something that would add the relevant ShaderTree nodes to a pre-existing pz2 from MPE.
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Hi!
Khory_D and I are trying to get a set ready for Hallowe'en, part of which includes a skin for V3 with a specular map.
I use MPE (MatPose Editor) to make up large quantities of textures for a set, but that does not support attaching a texture to the specular. I also found a little script for Studio that exports Poser 4,5 and 6 format MATS, however this also does not add specualr assigned texture maps to the pz2.
Is it even possible? Is there a way to get a texture map saved in a pz2 without opening them as text files and digging around in there? As with..umm..a lot of seperate pz2's to go through, adding individual specular maps in notepad is something I'm really keen to avoid.
If anyone can suggest some way to make it work, I'll bake 'em a cake because I'm tearing my hair out!
Vincent
First they ignore you, then they laugh at you. Then they fight you - and then you win. - Gandhi