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Subject: How do I make a normal map in PS?


tomot ( ) posted Wed, 18 October 2006 at 7:00 PM · edited Fri, 24 January 2025 at 8:29 AM

or maybe its not possible?
attached is a link to how the colors should look like in the final product

TIA


tomot ( ) posted Wed, 18 October 2006 at 7:02 PM

lets see if this works:

http://img241.imageshack.us/my.php?image=normals07pd9.gif


Hawkfyr ( ) posted Wed, 18 October 2006 at 9:54 PM

Good question tomot,

Bookmarking this one.

 

Sorry I can not be of any help.

 

Tom

“The fact that no one understands you…Doesn’t make you an artist.”


SWAMP ( ) posted Wed, 18 October 2006 at 11:59 PM · edited Thu, 19 October 2006 at 12:03 AM

Attached Link: http://developer.valvesoftware.com/wiki/Normal_Maps

This should help..includes a normalmapping kinda plugin thingy.


bikermouse ( ) posted Thu, 19 October 2006 at 4:02 AM

Mouseo mucho  appreciatio than-ku!!  Mouse love them thingies! Now if I could just figure out how to get my Katrina Kat to quit trying to use my network wiring as a playtoy I'd be all set ! !!


Hoofdcommissaris ( ) posted Thu, 19 October 2006 at 8:52 AM

Attached Link: Nvidia Photoshop DDS Plugins

For non-Mac users there is this free plug-in. I am still normalmapgeneratorless. I can do it via Carrara 5Pro though...


tomot ( ) posted Thu, 19 October 2006 at 11:49 AM

Thanks for your replies, I'm aware of those links, ATI also which also has a normal mapping tool. None of these tools are proper windows GUI apps and run in a DOS screen.

I was hoping somehow PS would be able to perform this task, since normalizing has much to do with rearraging RGB channels etc, etc ,blah, blah ,blah, and can save files to recognized
exisiting formats, without having to do yet another conversion from .dds to .jpg.

hey bikermouse, was that a verbal fart :)


bikermouse ( ) posted Fri, 20 October 2006 at 1:05 AM

Geologist kidding me? no-teven ala no com-prehendame? EEEURRRPPP! scou-ze-me!

ah well! mouse is a keeping eye out for proper nmappe plugging in type thingy r.

 


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